Difference between revisions of "Actions"

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(Created page with "=== Using the Order action === 350px|thumb|right|The Order action and its various uses To effectively use the order action such as in SC1, simply double cl...")
 
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=== Using the Order action ===
+
Actions are processes that take place after an [[Event]] occurs with all [[Conditions]] met in a [[Trigger]].
[[File:Order.png|350px|thumb|right|The Order action and its various uses]]
 
  
To effectively use the order action such as in SC1, simply double click 'Order with no target'.  A menu will appear that shows quite a few more options.  By placing a point somewhere on the map, then selecting 'Order targeting point', you can order a unit to attack, patrol, or whatever you feel like making said unit do to that position. 
+
''Work in progress by DevliN''
  
Remember pathing is an issue, and blocking a route will make the unit attempt to find an alternate route to the target point rather than attacking everything in its path.
+
==- General==
 +
*'''Allow Cheat'''
 +
::''Used to allow or disallow cheats.''
 +
*'''Attach Actor to Actor'''
 +
::''Creates an [[actor]] attached to an actor at the specified [[attach point]].  Use "Last Created Actor" to get the attached actor.''
 +
*'''Attach Model to Actor'''
 +
::''Creates a generic [[actor]] with the specified [[model]] attached to an actor at the specified [[attach point]]. Use "Last Created Actor" to get the attached model's actor.''
 +
*'''Hide All Cinematic Portraits'''
 +
::''Hides all [[cinematic]] portraits for a specified player.''
 +
*'''Send Transmission (Advanced)'''
 +
::''Sends a transmission with sound and an optional portrait [[actor]] to the specified players from a source unit or model.  Use "Last Sent Transmission" to refer to this transmission after it has begun.''
 +
*'''Show/Hide Leaderboard'''
 +
::''Shows or hides a [[Actions#Leaderboard|leaderboard]] for a player group.''
 +
*'''Show/Hide Placement Models'''
 +
::''Shows or hides unit placement models.''
 +
*'''Unit Show Kill Display'''
 +
::''Used to turn on or off the kill counter shown when a [[unit]] is selected.''
  
=== Triggers "switches" ===
+
==Actor==
Wondering how to activate/deactivate a trigger just like we used to do with Switches/DCs in StarCraft I? It's fairly simple. Just be aware that "Run trigger 'x' (Check/Don't check condition, Wait/Don't wait until it finishes)" and "Turn 'x' trigger On/Off".
+
*'''Apply Global Texture Group'''
 +
*'''Attach Actor To Unit'''
 +
*'''Attach Model to Unit'''
 +
*'''Create Actor'''
 +
*'''Create Actor At Point'''
 +
*'''Create Actor Region'''
 +
*'''Create Actor Scope'''
 +
*'''Create Look At Target At Point'''
 +
*'''Create Look At Target At Unit Attach Point'''
 +
*'''Create Model At Point'''
 +
*'''Create Model With Point Facing'''
 +
*'''Kill Actor Scope'''
 +
*'''Kill All Particles'''
 +
*'''Kill Model'''
 +
*'''Make Actor Face Angle'''
 +
*'''Make Actor Look At Actor'''
 +
*'''Make Actor Look At Actor (Custom)'''
 +
*'''Make Actor Stop Looking'''
 +
*'''Make Actor Stop Looking (Custom)'''
 +
*'''Make Unit Look At Actor'''
 +
*'''Make Unit Look At Point'''
 +
*'''Make Unit Look At Unit'''
 +
*'''Make Unit Stop Looking'''
 +
*'''Orphan Actor Scope'''
 +
*'''Play Movie Texture On Unit Actor'''
 +
*'''Pop Texture Group'''
 +
*'''Push Texture Group'''
 +
*'''Remove Death Models in Region'''
 +
*'''Remove Death Models in Region Immediately'''
 +
*'''Remove Global Texture Group'''
 +
*'''Send Actor Message'''
 +
*'''Send Actor Message As Text'''
 +
*'''Send Actor Message As Text Via Name'''
 +
*'''Send Actor Message To Actor Region'''
 +
*'''Send Actor Message To Actor Region With Filters'''
 +
*'''Send Actor Message To Game Region'''
 +
*'''Send Actor Message To Game Region With Filters'''
 +
*'''Send Actor Message To Scope'''
 +
*'''Send Actor Message To Unit'''
 +
*'''Send Actor Message Via Name'''
 +
*'''Show/Hide Doodads In Region'''
 +
*'''Stop All Video Textures On Unit'''
  
If you feel very nostalgic, you can have any Event you want, and set the condition to something like "var i == 1". Like this, whenever you want the trigger to run, you set the var i to 1. Don't forget to reset i to 0 once the trigger has executed.
+
==AI==
 +
*'''Activate/Deactivate Bullies In Region'''
 +
*'''Add Attack Wave Unit Types (Liberty)'''
 +
*'''Add Attack Wave Unit Types (Swarm)'''
 +
*'''Add Attack Wave Waypoint'''
 +
*'''Add Escort Unit To Attack Wave'''
 +
*'''Add Escort Unit Type To Attack Wave'''
 +
*'''Add New Bully'''
 +
*'''Add Unit To Attack Wave'''
 +
*'''Add UnitGroup To Attack Wave'''
 +
*'''Cancel Attack Wave'''
 +
*'''Enable/Disable Script Control For Unit'''
 +
*'''Enable/Disable Script Control For Unit Group'''
 +
*'''Enable/Disable Suicide For Unit'''
 +
*'''Enable/Disable Suicide For Unit Group'''
 +
*'''Enable/Disable Wave Use For Unit'''
 +
*'''Enable/Disable Wave Use For Unit Group'''
 +
*'''Global Suicide'''
 +
*'''Init Campaign Harvesting'''
 +
*'''Init Campaign Towns'''
 +
*'''Issue AI Order'''
 +
*'''Limit Bully Rebuild To Nearest Town'''
 +
*'''Limit Bully Wave Gather To Nearest Town'''
 +
*'''Pause AI Time'''
 +
*'''Remove AI Bullies'''
 +
*'''Remove Unit From All Waves'''
 +
*'''Remove Unit From All Waves And Set Home'''
 +
*'''Remove Unit Group From All Waves'''
 +
*'''Remove Unit Group From All Waves And Set Home'''
 +
*'''Reset Bully ebuild Counts In Region'''
 +
*'''Run All Attack Waves'''
 +
*'''Run All Attack Waves For All Personalities'''
 +
*'''Run Attack Wave'''
 +
*'''Send ATtack Wave'''
 +
*'''Set Attack Wave Bully Percent'''
 +
*'''Set Attack Wave Gather Early No Replace'''
 +
*'''Set Attack Wave Gather Point'''
 +
*'''Set Attack Wave Keep Alive'''
 +
*'''Set Default Gather Point For Personality'''
 +
*'''Set Minimum Bully Count'''
 +
*'''Set Rebuild Count (Default)'''
 +
*'''Set Rebuild Count (Specific)'''
 +
*'''Set Target Escort For Attack Waves'''
 +
*'''Set Target Escort For Attack Waves, No Leashing'''
 +
*'''Set Target Gather Defense For Attack Waves'''
 +
*'''Set Target Gather Offense For Attack Waves'''
 +
*'''Set Target Melee For Attack Waves'''
 +
*'''Set Target Melee Harass For Attack Waves'''
 +
*'''Set Target Merge For Attack Waves'''
 +
*'''Set Target Patrol For Attack Waves'''
 +
*'''Set Target Player For Attack Waves'''
 +
*'''Set Target Point For Attack Waves'''
 +
*'''Set Target Region For Attack/Defense Waves'''
 +
*'''Set Target Unit For Attack Waves'''
 +
*'''Set Target UnitArea For Attack Waves'''
 +
*'''Set Target UnitGroup For Attack Waves'''
 +
*'''Start AI Personalities For All Players'''
 +
*'''Start AI Personalities For Player'''
 +
*'''Start Campaign AI For All Players'''
 +
*'''Start Campaign AI For Player'''
 +
*'''Stop All Attack Waves For Personality'''
 +
*'''Turn All Attack Waves On/Off'''
 +
*'''Turn Attack Wave On/Off'''
  
=== References ===
+
==AI Advanced==
The Galaxy Editor lets you choose quick and useful references such as "Picked unit/integer/etc." (used along with "Pick each" action), "Current trigger", "Triggering unit/player" (in reference with the Event), etc.
+
*'''Accept Surrender'''
 +
*'''Beacon Alert'''
 +
*'''Beacon Clear Target'''
 +
*'''Beacon Set AutoCast'''
 +
*'''Beacon Set Target Point'''
 +
*'''Beacon Set target Unit'''
 +
*'''Build'''
 +
*'''Call Original tactical AI Think'''
 +
*'''Clear Build Queue'''
 +
*'''Clear Cloaked Attacker'''
 +
*'''Clear Research Queue'''
 +
*'''Clear Stock'''
 +
*'''Clear Train Queue'''
 +
*'''Count Object As Already Made'''
 +
*'''Declare Next Town'''
 +
*'''Declare Town Specific Shot'''
 +
*'''Default Economy'''
 +
*'''Default Expansion'''
 +
*'''Enable Harvesting'''
 +
*'''Enable Stock'''
 +
*'''Enable/Disable AI Option For Unit'''
 +
*'''Enable/Disable Tactical For Unit'''
 +
*'''Enable/Disable Tactical For Unit Group'''
 +
*'''Init Melee AI'''
 +
*'''Make Always'''
 +
*'''Make Once'''
 +
*'''Research'''
 +
*'''Scout'''
 +
*'''Set All States'''
 +
*'''Set APM'''
 +
*'''Set Coop Flag'''
 +
*'''Set Defense Radii'''
 +
*'''Set Difficulty Parameter'''
 +
*'''Set Flag'''
 +
*'''Set Gas Peon Count Override'''
 +
*'''Set Harvest Rate'''
 +
*'''Set Ignored By Wave'''
 +
*'''Set Main Town'''
 +
*'''Set Num Scouts'''
 +
*'''Set Scout Times'''
 +
*'''Set State'''
 +
*'''Set Stock'''
 +
*'''Set StockAlias'''
 +
*'''Set StockEx'''
 +
*'''Set StockExpand'''
 +
*'''Set StockFree'''
 +
*'''Set StockOpt'''
 +
*'''Set StockTown'''
 +
*'''Set StockUnitNext'''
 +
*'''Set Tactical AI Range'''
 +
*'''Set Tactical AI Think'''
 +
*'''Set Tech Flag State'''
 +
*'''Set Unit Evaluation Custom Index'''
 +
*'''Start AI'''
 +
*'''Tactical AI - Cast'''
 +
*'''Tactical AI - Flee'''
 +
*'''Tactical AI Filter Alliance'''
 +
*'''Tactical AI Filter Life'''
 +
*'''Tactical AI Filter Life Modifier'''
 +
*'''Tactical AI Filter Life Per Marker'''
 +
*'''Tactical AI Filter Markers'''
 +
*'''Tactical AI Filter Movement Plane'''
 +
*'''Tactical AI Filter Range'''
 +
*'''Tactical AI Filter Remove Self'''
 +
*'''Tactical AI Filter Shields'''
 +
*'''Tactical AI Filter Unit Filter'''
 +
*'''Train'''
 +
*'''Transport Disable Auto Pickup'''
 +
*'''Transport Set Panic'''
 +
*'''Transport Set Return'''
 +
*'''Wave Add Info'''
 +
*'''Wave Add Unit'''
 +
*'''Wave Add Unit Property'''
 +
*'''Wave Delete'''
 +
*'''Wave Info Attack'''
 +
*'''Wave Info Suicide'''
 +
*'''Wave Merge'''
 +
*'''Wave Remove Unit'''
 +
*'''Wave Set'''
 +
*'''Wave Set Type'''
 +
*'''Wave Target Add Waypoint'''
 +
*'''Wave Target Clear Waypoints'''
  
=== Arbitrary list of the most used trigger actions ===
+
==Animation==
*'''Create Revealer''': Reveals a specified part of the map for specified Players.
+
*'''Clear Animation'''
*'''Create Units With Default Facing''': Self-explanatory.
+
*'''Clear Animation On Doodads In Region'''
*'''Issue Order''': Self-Explanatory. Can be used to create [[AI]]s.
+
*'''Kill Doodads In Region'''
*'''Modify Variable''': Use this to do mathematical modifications on variables (things like "'''i+1=i'''")
+
*'''Load Animation for Unit Type'''
*'''Pan Camera''': Centers the screen view on a specified region/point.
+
*'''Load Model Animation'''
*'''[[Pick Each Integer]]''': You choose the 2 extremum integers. Use this along with "Picked integer".
+
*'''Load Overriding Animation for Unit Type'''
*'''Select Unit''': Self-explanatory. Very useful to enhance the gameplay and professionalism.
+
*'''Load Overriding Model Animation'''
*'''Set Alliance''': Self-explanatory.
+
*'''Play Animation'''
*'''Set [[Camera]] Bound''': Limits the Players from moving their camera outside of the boundaries you've selected.
+
*'''Play Animation On Doodads In Region'''
*'''[[Set Variable]]''': Self-explanatory.
+
*'''Remove Doodads in Region'''
*'''Remove Unit''': Self-explanatory.
+
*'''Set Animation Completion'''
*'''Run Trigger''': Lets you order the run of another trigger.
+
*'''Set Animation Duration'''
*'''[[Text Message]]''': Displays a text message in the specified area (Chat, Debug, etc.) for a [[Player Group]].
+
*'''Set Animation Time'''
 +
*'''Set Animation Time Scale'''
 +
*'''Turn All Animation Properties Off'''
 +
*'''Turn Animation Properties Off'''
 +
*'''Turn Animation Properties On'''
 +
*'''Turn Animation Properties On With Blend In/Out'''
 +
*'''Unload Animation for Unit Type'''
 +
*'''Unload Model Animation'''
 +
 
 +
==Banks==
 +
*'''Create Bank Section'''
 +
*'''Delete Saved Campaign Banks'''
 +
*'''Open Bank'''
 +
*'''Preload Bank'''
 +
*'''Reload Bank'''
 +
*'''Remove Bank'''
 +
*'''Remove Bank Key'''
 +
*'''Remove Bank Section'''
 +
*'''Restore Unit'''
 +
*'''Save Bank'''
 +
*'''Set Bank Option'''
 +
*'''Store Boolean'''
 +
*'''Store Integer'''
 +
*'''Store Point'''
 +
*'''Store Real'''
 +
*'''Store String'''
 +
*'''Store Text'''
 +
*'''Store Unit'''
 +
*'''Wait For Bank'''
 +
 
 +
==Camera==
 +
*'''Apply Camera Object'''
 +
*'''Apply Camera Property'''
 +
*'''Clear Camera Channel'''
 +
*'''Clear Camera Channel On Portrait'''
 +
*'''Follow Unit Group with Camera'''
 +
*'''Lock Camera Input'''
 +
*'''Lock Camera Mouse Relative Mode On/Off'''
 +
*'''Make Camera Look At'''
 +
*'''Make Camera Look At And Follow Actor'''
 +
*'''Make Camera Look At And Follow Unit'''
 +
*'''Movie Add Sub Title (String)'''
 +
*'''Movie Start Recording'''
 +
*'''Pan Camera'''
 +
*'''Restore Camera'''
 +
*'''Save Camera'''
 +
*'''Set Camera Bounds'''
 +
*'''Set Camera Channel'''
 +
*'''Set Camera Channel On Portrait'''
 +
*'''Set Camera Data'''
 +
*'''Set Camera Mouse Rotation Speed'''
 +
*'''Set Camera Object Property'''
 +
*'''Set Camera Object Target'''
 +
*'''Shake Camera'''
 +
*'''Shake Camera Using Preset'''
 +
*'''Stop Shaking Camera'''
 +
*'''Turn Camera Height Displacement On/Off'''
 +
*'''Turn Camera Height Smoothing On/Off'''
 +
*'''Turn Camera Mouse Rotation On/Off'''
 +
*'''Turn Camera Vertical Field Of View On/Off'''
 +
*'''Use Model Camera'''
 +
*'''Zoom Camera'''
 +
 
 +
==Catalog==
 +
*'''Catalog Field Value Set'''
 +
*'''Catalog Link Replace'''
 +
*'''Catalog Reference Set'''
 +
 
 +
==Cinematics==
 +
*'''Cinematic Mode'''
 +
*'''Fade In/Out'''
 +
*'''Global Cinematic Setting'''
 +
*'''Movie Add SubTitle (Text)'''
 +
*'''Movie Add Trigger Function'''
 +
*'''Movie Dynamic Subtitles and Duration'''
 +
*'''Movie Stop Recording'''
 +
*'''Overlay Image'''
 +
*'''Run Cinematic'''
 +
*'''Select Main Shadow Light'''
 +
*'''Stop Cinematic'''
 +
 
 +
==Comment==
 +
*'''Transmission Comment (Conversation)'''
 +
*'''Transmission Comment (Sound)'''
 +
 
 +
==Conversation==
 +
*'''Create Conversation'''
 +
*'''Create Conversation Reply'''
 +
*'''Load Data Conversation Lines And Choices'''
 +
*'''Load Data Conversation State Values'''
 +
*'''Load Data Conversation State Values'''
 +
*'''Mark Conversation Reply As Read/Unread'''
 +
*'''Mark Data Conversation Choice As Picked/Unpicked'''
 +
*'''Mark Data Conversation Choice As Read/Unread'''
 +
*'''Preload Data Conversation Lines'''
 +
*'''Preload Data Conversation Lines For Next Map'''
 +
*'''Remove All Conversation Replies'''
 +
*'''Remove All COnversations'''
 +
*'''Remove Conversation'''
 +
*'''Remove Conversation Reply'''
 +
*'''Reset Data Conversation Lines And Choices'''
 +
*'''Reset Data Conversation State Values'''
 +
*'''Run Data Conversation'''
 +
*'''Save Data Conversation Lines And Choices'''
 +
*'''Save Data Conversation State Values'''
 +
*'''Save Data Conversation State Values'''
 +
*'''Set Conversation Reply Text'''
 +
*'''Set Data Conversation Camera'''
 +
*'''Set Data Conversation Choice Picked Count'''
 +
*'''Set Data Conversation Line Picked Count'''
 +
*'''Set Data Conversation Portrait'''
 +
*'''Set Data Conversation State'''
 +
*'''Set Data Conversation Unit'''
 +
*'''Show/Hide Conversation'''
 +
*'''Simulate Data Conversation'''
 +
*'''Stop Data Conversation'''
 +
 
 +
==Cutscene==
 +
*'''Add Cutscene Filter'''
 +
*'''Add Global Cutscene Filter'''
 +
*'''Clear Cutscene Filter'''
 +
*'''Clear Global Cutscene Filter'''
 +
*'''Create Cutscene'''
 +
*'''Create Cutscene at Position'''
 +
*'''Cutscene Fade'''
 +
*'''Go To Cutscene Bookmark'''
 +
*'''Go To Next Cutscene Bookmark'''
 +
*'''Pause Cutscene'''
 +
*'''Play Cutscene'''
 +
*'''Play Cutscene Range Over Time'''
 +
*'''Remove Cutscene Filter'''
 +
*'''Remove Global Cutscene Filter'''
 +
*'''Set Cutscene Filter'''
 +
*'''Set Cutscene Time'''
 +
*'''Set Global Cutscene Filter'''
 +
*'''Show/Hide Cutscene'''
 +
*'''Stop Cutscene'''
 +
*'''Wait For Cutscene To End'''
 +
 
 +
==Data Table==
 +
*'''Clear Data Table'''
 +
*'''Remove Data Table Value'''
 +
*'''Save Data Table Value (Ability Command)'''
 +
*'''Save Data Table Value (Actor Scope)'''
 +
*'''Save Data Table Value (Actor)'''
 +
*'''Save Data Table Value (AI Filter)'''
 +
*'''Save Data Table Value (Bank)'''
 +
*'''Save Data Table Value (Boolean)'''
 +
*'''Save Data Table Value (Byte)'''
 +
*'''Save Data Table Value (Camera Object)'''
 +
*'''Save Data Table Value (Cinematic)'''
 +
*'''Save Data Table Value (Color)'''
 +
*'''Save Data Table Value (Control)'''
 +
*'''Save Data Table Value (Conversation Reply)'''
 +
*'''Save Data Table Value (Conversation)'''
 +
*'''Save Data Table Value (Dialog Item)'''
 +
*'''Save Data Table Value (Dialog)'''
 +
*'''Save Data Table Value (Difficulty Level)'''
 +
*'''Save Data Table Value (Doodad)'''
 +
*'''Save Data Table Value (Integer)'''
 +
*'''Save Data Table Value (Marker)'''
 +
*'''Save Data Table Value (Objective)'''
 +
*'''Save Data Table Value (Order)'''
 +
*'''Save Data Table Value (Ping)'''
 +
*'''Save Data Table Value (Planet)'''
 +
*'''Save Data Table Value (Player Color)'''
 +
*'''Save Data Table Value (Player Group)'''
 +
*'''Save Data Table Value (Point)'''
 +
*'''Save Data Table Value (Portrait)'''
 +
*'''Save Data Table Value (Real)'''
 +
*'''Save Data Table Value (Region)'''
 +
*'''Save Data Table Value (Revealer)'''
 +
*'''Save Data Table Value (Sound Link)'''
 +
*'''Save Data Table Value (Sound)'''
 +
*'''Save Data Table Value (String)'''
 +
*'''Save Data Table Value (Text Tag)'''
 +
*'''Save Data Table Value (Text)'''
 +
*'''Save Data Table Value (Timer)'''
 +
*'''Save Data Table Value (Transmission Source)'''
 +
*'''Save Data Table Value (Transmission)'''
 +
*'''Save Data Table Value (Trigger)'''
 +
*'''Save Data Table Value (Unit Filter)'''
 +
*'''Save Data Table Value (Unit Group)'''
 +
*'''Save Data Table Value (Unit Reference)'''
 +
*'''Save Data Table Value (Unit)'''
 +
*'''Save Data Table Value (Wave Info)'''
 +
*'''Save Data Table Value (Wave Target)'''
 +
*'''Save Data Table Value (Wave)'''
 +
 
 +
==Debug==
 +
*'''Debug Message'''
 +
*'''Enable/Disable Debug Message Type'''
 +
*'''Engine Reset'''
 +
*'''Game Wait For Resources To Complete'''
 +
*'''Open or Close Debug Window'''
 +
*'''Performance Test Get FPS'''
 +
*'''Performance Test Start'''
 +
*'''Performance Test Stop'''
 +
*'''Set Debug Message File'''
 +
*'''Set Debug Message Name'''
 +
*'''Set Debug Window Message Color'''
 +
*'''Unit State Start'''
 +
*'''Unit State Stop'''
 +
 
 +
==Dialog==
 +
 
 +
==Environment==
 +
 
 +
==Game==
 +
 
 +
==General==
 +
 
 +
==Leaderboard==
 +
 
 +
==Math==
 +
 
 +
==Melee==
 +
 
 +
==Objective==
 +
 
 +
==Ping==
 +
 
 +
==Player==
 +
 
 +
==Player Group==
 +
 
 +
==Point==
 +
 
 +
==Portrait==
 +
 
 +
==Region==
 +
 
 +
==Sound==
 +
 
 +
==Story==
 +
 
 +
==Tech Tree==
 +
 
 +
==Text Tag==
 +
 
 +
==Timer==
 +
 
 +
==Transmission==
 +
 
 +
==Trigger==
 +
 
 +
==UI==
 +
 
 +
==Unit==
 +
 
 +
==Unit Group==
 +
 
 +
==Unit Selection==
 +
 
 +
==User Data==
 +
 
 +
==Variable==
 +
 
 +
==Visibility==
  
 
[[Category:StarCraft II]]
 
[[Category:StarCraft II]]
 
[[Category:Triggers]]
 
[[Category:Triggers]]
 
[[Category:Reference]]
 
[[Category:Reference]]

Revision as of 04:00, 29 March 2013

Actions are processes that take place after an Event occurs with all Conditions met in a Trigger.

Work in progress by DevliN

- General

  • Allow Cheat
Used to allow or disallow cheats.
  • Attach Actor to Actor
Creates an actor attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached actor.
  • Attach Model to Actor
Creates a generic actor with the specified model attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached model's actor.
  • Hide All Cinematic Portraits
Hides all cinematic portraits for a specified player.
  • Send Transmission (Advanced)
Sends a transmission with sound and an optional portrait actor to the specified players from a source unit or model. Use "Last Sent Transmission" to refer to this transmission after it has begun.
  • Show/Hide Leaderboard
Shows or hides a leaderboard for a player group.
  • Show/Hide Placement Models
Shows or hides unit placement models.
  • Unit Show Kill Display
Used to turn on or off the kill counter shown when a unit is selected.

Actor

  • Apply Global Texture Group
  • Attach Actor To Unit
  • Attach Model to Unit
  • Create Actor
  • Create Actor At Point
  • Create Actor Region
  • Create Actor Scope
  • Create Look At Target At Point
  • Create Look At Target At Unit Attach Point
  • Create Model At Point
  • Create Model With Point Facing
  • Kill Actor Scope
  • Kill All Particles
  • Kill Model
  • Make Actor Face Angle
  • Make Actor Look At Actor
  • Make Actor Look At Actor (Custom)
  • Make Actor Stop Looking
  • Make Actor Stop Looking (Custom)
  • Make Unit Look At Actor
  • Make Unit Look At Point
  • Make Unit Look At Unit
  • Make Unit Stop Looking
  • Orphan Actor Scope
  • Play Movie Texture On Unit Actor
  • Pop Texture Group
  • Push Texture Group
  • Remove Death Models in Region
  • Remove Death Models in Region Immediately
  • Remove Global Texture Group
  • Send Actor Message
  • Send Actor Message As Text
  • Send Actor Message As Text Via Name
  • Send Actor Message To Actor Region
  • Send Actor Message To Actor Region With Filters
  • Send Actor Message To Game Region
  • Send Actor Message To Game Region With Filters
  • Send Actor Message To Scope
  • Send Actor Message To Unit
  • Send Actor Message Via Name
  • Show/Hide Doodads In Region
  • Stop All Video Textures On Unit

AI

  • Activate/Deactivate Bullies In Region
  • Add Attack Wave Unit Types (Liberty)
  • Add Attack Wave Unit Types (Swarm)
  • Add Attack Wave Waypoint
  • Add Escort Unit To Attack Wave
  • Add Escort Unit Type To Attack Wave
  • Add New Bully
  • Add Unit To Attack Wave
  • Add UnitGroup To Attack Wave
  • Cancel Attack Wave
  • Enable/Disable Script Control For Unit
  • Enable/Disable Script Control For Unit Group
  • Enable/Disable Suicide For Unit
  • Enable/Disable Suicide For Unit Group
  • Enable/Disable Wave Use For Unit
  • Enable/Disable Wave Use For Unit Group
  • Global Suicide
  • Init Campaign Harvesting
  • Init Campaign Towns
  • Issue AI Order
  • Limit Bully Rebuild To Nearest Town
  • Limit Bully Wave Gather To Nearest Town
  • Pause AI Time
  • Remove AI Bullies
  • Remove Unit From All Waves
  • Remove Unit From All Waves And Set Home
  • Remove Unit Group From All Waves
  • Remove Unit Group From All Waves And Set Home
  • Reset Bully ebuild Counts In Region
  • Run All Attack Waves
  • Run All Attack Waves For All Personalities
  • Run Attack Wave
  • Send ATtack Wave
  • Set Attack Wave Bully Percent
  • Set Attack Wave Gather Early No Replace
  • Set Attack Wave Gather Point
  • Set Attack Wave Keep Alive
  • Set Default Gather Point For Personality
  • Set Minimum Bully Count
  • Set Rebuild Count (Default)
  • Set Rebuild Count (Specific)
  • Set Target Escort For Attack Waves
  • Set Target Escort For Attack Waves, No Leashing
  • Set Target Gather Defense For Attack Waves
  • Set Target Gather Offense For Attack Waves
  • Set Target Melee For Attack Waves
  • Set Target Melee Harass For Attack Waves
  • Set Target Merge For Attack Waves
  • Set Target Patrol For Attack Waves
  • Set Target Player For Attack Waves
  • Set Target Point For Attack Waves
  • Set Target Region For Attack/Defense Waves
  • Set Target Unit For Attack Waves
  • Set Target UnitArea For Attack Waves
  • Set Target UnitGroup For Attack Waves
  • Start AI Personalities For All Players
  • Start AI Personalities For Player
  • Start Campaign AI For All Players
  • Start Campaign AI For Player
  • Stop All Attack Waves For Personality
  • Turn All Attack Waves On/Off
  • Turn Attack Wave On/Off

AI Advanced

  • Accept Surrender
  • Beacon Alert
  • Beacon Clear Target
  • Beacon Set AutoCast
  • Beacon Set Target Point
  • Beacon Set target Unit
  • Build
  • Call Original tactical AI Think
  • Clear Build Queue
  • Clear Cloaked Attacker
  • Clear Research Queue
  • Clear Stock
  • Clear Train Queue
  • Count Object As Already Made
  • Declare Next Town
  • Declare Town Specific Shot
  • Default Economy
  • Default Expansion
  • Enable Harvesting
  • Enable Stock
  • Enable/Disable AI Option For Unit
  • Enable/Disable Tactical For Unit
  • Enable/Disable Tactical For Unit Group
  • Init Melee AI
  • Make Always
  • Make Once
  • Research
  • Scout
  • Set All States
  • Set APM
  • Set Coop Flag
  • Set Defense Radii
  • Set Difficulty Parameter
  • Set Flag
  • Set Gas Peon Count Override
  • Set Harvest Rate
  • Set Ignored By Wave
  • Set Main Town
  • Set Num Scouts
  • Set Scout Times
  • Set State
  • Set Stock
  • Set StockAlias
  • Set StockEx
  • Set StockExpand
  • Set StockFree
  • Set StockOpt
  • Set StockTown
  • Set StockUnitNext
  • Set Tactical AI Range
  • Set Tactical AI Think
  • Set Tech Flag State
  • Set Unit Evaluation Custom Index
  • Start AI
  • Tactical AI - Cast
  • Tactical AI - Flee
  • Tactical AI Filter Alliance
  • Tactical AI Filter Life
  • Tactical AI Filter Life Modifier
  • Tactical AI Filter Life Per Marker
  • Tactical AI Filter Markers
  • Tactical AI Filter Movement Plane
  • Tactical AI Filter Range
  • Tactical AI Filter Remove Self
  • Tactical AI Filter Shields
  • Tactical AI Filter Unit Filter
  • Train
  • Transport Disable Auto Pickup
  • Transport Set Panic
  • Transport Set Return
  • Wave Add Info
  • Wave Add Unit
  • Wave Add Unit Property
  • Wave Delete
  • Wave Info Attack
  • Wave Info Suicide
  • Wave Merge
  • Wave Remove Unit
  • Wave Set
  • Wave Set Type
  • Wave Target Add Waypoint
  • Wave Target Clear Waypoints

Animation

  • Clear Animation
  • Clear Animation On Doodads In Region
  • Kill Doodads In Region
  • Load Animation for Unit Type
  • Load Model Animation
  • Load Overriding Animation for Unit Type
  • Load Overriding Model Animation
  • Play Animation
  • Play Animation On Doodads In Region
  • Remove Doodads in Region
  • Set Animation Completion
  • Set Animation Duration
  • Set Animation Time
  • Set Animation Time Scale
  • Turn All Animation Properties Off
  • Turn Animation Properties Off
  • Turn Animation Properties On
  • Turn Animation Properties On With Blend In/Out
  • Unload Animation for Unit Type
  • Unload Model Animation

Banks

  • Create Bank Section
  • Delete Saved Campaign Banks
  • Open Bank
  • Preload Bank
  • Reload Bank
  • Remove Bank
  • Remove Bank Key
  • Remove Bank Section
  • Restore Unit
  • Save Bank
  • Set Bank Option
  • Store Boolean
  • Store Integer
  • Store Point
  • Store Real
  • Store String
  • Store Text
  • Store Unit
  • Wait For Bank

Camera

  • Apply Camera Object
  • Apply Camera Property
  • Clear Camera Channel
  • Clear Camera Channel On Portrait
  • Follow Unit Group with Camera
  • Lock Camera Input
  • Lock Camera Mouse Relative Mode On/Off
  • Make Camera Look At
  • Make Camera Look At And Follow Actor
  • Make Camera Look At And Follow Unit
  • Movie Add Sub Title (String)
  • Movie Start Recording
  • Pan Camera
  • Restore Camera
  • Save Camera
  • Set Camera Bounds
  • Set Camera Channel
  • Set Camera Channel On Portrait
  • Set Camera Data
  • Set Camera Mouse Rotation Speed
  • Set Camera Object Property
  • Set Camera Object Target
  • Shake Camera
  • Shake Camera Using Preset
  • Stop Shaking Camera
  • Turn Camera Height Displacement On/Off
  • Turn Camera Height Smoothing On/Off
  • Turn Camera Mouse Rotation On/Off
  • Turn Camera Vertical Field Of View On/Off
  • Use Model Camera
  • Zoom Camera

Catalog

  • Catalog Field Value Set
  • Catalog Link Replace
  • Catalog Reference Set

Cinematics

  • Cinematic Mode
  • Fade In/Out
  • Global Cinematic Setting
  • Movie Add SubTitle (Text)
  • Movie Add Trigger Function
  • Movie Dynamic Subtitles and Duration
  • Movie Stop Recording
  • Overlay Image
  • Run Cinematic
  • Select Main Shadow Light
  • Stop Cinematic

Comment

  • Transmission Comment (Conversation)
  • Transmission Comment (Sound)

Conversation

  • Create Conversation
  • Create Conversation Reply
  • Load Data Conversation Lines And Choices
  • Load Data Conversation State Values
  • Load Data Conversation State Values
  • Mark Conversation Reply As Read/Unread
  • Mark Data Conversation Choice As Picked/Unpicked
  • Mark Data Conversation Choice As Read/Unread
  • Preload Data Conversation Lines
  • Preload Data Conversation Lines For Next Map
  • Remove All Conversation Replies
  • Remove All COnversations
  • Remove Conversation
  • Remove Conversation Reply
  • Reset Data Conversation Lines And Choices
  • Reset Data Conversation State Values
  • Run Data Conversation
  • Save Data Conversation Lines And Choices
  • Save Data Conversation State Values
  • Save Data Conversation State Values
  • Set Conversation Reply Text
  • Set Data Conversation Camera
  • Set Data Conversation Choice Picked Count
  • Set Data Conversation Line Picked Count
  • Set Data Conversation Portrait
  • Set Data Conversation State
  • Set Data Conversation Unit
  • Show/Hide Conversation
  • Simulate Data Conversation
  • Stop Data Conversation

Cutscene

  • Add Cutscene Filter
  • Add Global Cutscene Filter
  • Clear Cutscene Filter
  • Clear Global Cutscene Filter
  • Create Cutscene
  • Create Cutscene at Position
  • Cutscene Fade
  • Go To Cutscene Bookmark
  • Go To Next Cutscene Bookmark
  • Pause Cutscene
  • Play Cutscene
  • Play Cutscene Range Over Time
  • Remove Cutscene Filter
  • Remove Global Cutscene Filter
  • Set Cutscene Filter
  • Set Cutscene Time
  • Set Global Cutscene Filter
  • Show/Hide Cutscene
  • Stop Cutscene
  • Wait For Cutscene To End

Data Table

  • Clear Data Table
  • Remove Data Table Value
  • Save Data Table Value (Ability Command)
  • Save Data Table Value (Actor Scope)
  • Save Data Table Value (Actor)
  • Save Data Table Value (AI Filter)
  • Save Data Table Value (Bank)
  • Save Data Table Value (Boolean)
  • Save Data Table Value (Byte)
  • Save Data Table Value (Camera Object)
  • Save Data Table Value (Cinematic)
  • Save Data Table Value (Color)
  • Save Data Table Value (Control)
  • Save Data Table Value (Conversation Reply)
  • Save Data Table Value (Conversation)
  • Save Data Table Value (Dialog Item)
  • Save Data Table Value (Dialog)
  • Save Data Table Value (Difficulty Level)
  • Save Data Table Value (Doodad)
  • Save Data Table Value (Integer)
  • Save Data Table Value (Marker)
  • Save Data Table Value (Objective)
  • Save Data Table Value (Order)
  • Save Data Table Value (Ping)
  • Save Data Table Value (Planet)
  • Save Data Table Value (Player Color)
  • Save Data Table Value (Player Group)
  • Save Data Table Value (Point)
  • Save Data Table Value (Portrait)
  • Save Data Table Value (Real)
  • Save Data Table Value (Region)
  • Save Data Table Value (Revealer)
  • Save Data Table Value (Sound Link)
  • Save Data Table Value (Sound)
  • Save Data Table Value (String)
  • Save Data Table Value (Text Tag)
  • Save Data Table Value (Text)
  • Save Data Table Value (Timer)
  • Save Data Table Value (Transmission Source)
  • Save Data Table Value (Transmission)
  • Save Data Table Value (Trigger)
  • Save Data Table Value (Unit Filter)
  • Save Data Table Value (Unit Group)
  • Save Data Table Value (Unit Reference)
  • Save Data Table Value (Unit)
  • Save Data Table Value (Wave Info)
  • Save Data Table Value (Wave Target)
  • Save Data Table Value (Wave)

Debug

  • Debug Message
  • Enable/Disable Debug Message Type
  • Engine Reset
  • Game Wait For Resources To Complete
  • Open or Close Debug Window
  • Performance Test Get FPS
  • Performance Test Start
  • Performance Test Stop
  • Set Debug Message File
  • Set Debug Message Name
  • Set Debug Window Message Color
  • Unit State Start
  • Unit State Stop

Dialog

Environment

Game

General

Leaderboard

Math

Melee

Objective

Ping

Player

Player Group

Point

Portrait

Region

Sound

Story

Tech Tree

Text Tag

Timer

Transmission

Trigger

UI

Unit

Unit Group

Unit Selection

User Data

Variable

Visibility