Difference between revisions of "Actions"
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MarkOfCain (talk | contribs) (Created page with "=== Using the Order action === 350px|thumb|right|The Order action and its various uses To effectively use the order action such as in SC1, simply double cl...") |
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− | + | Actions are processes that take place after an [[Event]] occurs with all [[Conditions]] met in a [[Trigger]]. | |
− | [[ | ||
− | + | ''Work in progress by DevliN'' | |
− | + | ==- General== | |
+ | *'''Allow Cheat''' | ||
+ | ::''Used to allow or disallow cheats.'' | ||
+ | *'''Attach Actor to Actor''' | ||
+ | ::''Creates an [[actor]] attached to an actor at the specified [[attach point]]. Use "Last Created Actor" to get the attached actor.'' | ||
+ | *'''Attach Model to Actor''' | ||
+ | ::''Creates a generic [[actor]] with the specified [[model]] attached to an actor at the specified [[attach point]]. Use "Last Created Actor" to get the attached model's actor.'' | ||
+ | *'''Hide All Cinematic Portraits''' | ||
+ | ::''Hides all [[cinematic]] portraits for a specified player.'' | ||
+ | *'''Send Transmission (Advanced)''' | ||
+ | ::''Sends a transmission with sound and an optional portrait [[actor]] to the specified players from a source unit or model. Use "Last Sent Transmission" to refer to this transmission after it has begun.'' | ||
+ | *'''Show/Hide Leaderboard''' | ||
+ | ::''Shows or hides a [[Actions#Leaderboard|leaderboard]] for a player group.'' | ||
+ | *'''Show/Hide Placement Models''' | ||
+ | ::''Shows or hides unit placement models.'' | ||
+ | *'''Unit Show Kill Display''' | ||
+ | ::''Used to turn on or off the kill counter shown when a [[unit]] is selected.'' | ||
− | == | + | ==Actor== |
− | + | *'''Apply Global Texture Group''' | |
+ | *'''Attach Actor To Unit''' | ||
+ | *'''Attach Model to Unit''' | ||
+ | *'''Create Actor''' | ||
+ | *'''Create Actor At Point''' | ||
+ | *'''Create Actor Region''' | ||
+ | *'''Create Actor Scope''' | ||
+ | *'''Create Look At Target At Point''' | ||
+ | *'''Create Look At Target At Unit Attach Point''' | ||
+ | *'''Create Model At Point''' | ||
+ | *'''Create Model With Point Facing''' | ||
+ | *'''Kill Actor Scope''' | ||
+ | *'''Kill All Particles''' | ||
+ | *'''Kill Model''' | ||
+ | *'''Make Actor Face Angle''' | ||
+ | *'''Make Actor Look At Actor''' | ||
+ | *'''Make Actor Look At Actor (Custom)''' | ||
+ | *'''Make Actor Stop Looking''' | ||
+ | *'''Make Actor Stop Looking (Custom)''' | ||
+ | *'''Make Unit Look At Actor''' | ||
+ | *'''Make Unit Look At Point''' | ||
+ | *'''Make Unit Look At Unit''' | ||
+ | *'''Make Unit Stop Looking''' | ||
+ | *'''Orphan Actor Scope''' | ||
+ | *'''Play Movie Texture On Unit Actor''' | ||
+ | *'''Pop Texture Group''' | ||
+ | *'''Push Texture Group''' | ||
+ | *'''Remove Death Models in Region''' | ||
+ | *'''Remove Death Models in Region Immediately''' | ||
+ | *'''Remove Global Texture Group''' | ||
+ | *'''Send Actor Message''' | ||
+ | *'''Send Actor Message As Text''' | ||
+ | *'''Send Actor Message As Text Via Name''' | ||
+ | *'''Send Actor Message To Actor Region''' | ||
+ | *'''Send Actor Message To Actor Region With Filters''' | ||
+ | *'''Send Actor Message To Game Region''' | ||
+ | *'''Send Actor Message To Game Region With Filters''' | ||
+ | *'''Send Actor Message To Scope''' | ||
+ | *'''Send Actor Message To Unit''' | ||
+ | *'''Send Actor Message Via Name''' | ||
+ | *'''Show/Hide Doodads In Region''' | ||
+ | *'''Stop All Video Textures On Unit''' | ||
− | + | ==AI== | |
+ | *'''Activate/Deactivate Bullies In Region''' | ||
+ | *'''Add Attack Wave Unit Types (Liberty)''' | ||
+ | *'''Add Attack Wave Unit Types (Swarm)''' | ||
+ | *'''Add Attack Wave Waypoint''' | ||
+ | *'''Add Escort Unit To Attack Wave''' | ||
+ | *'''Add Escort Unit Type To Attack Wave''' | ||
+ | *'''Add New Bully''' | ||
+ | *'''Add Unit To Attack Wave''' | ||
+ | *'''Add UnitGroup To Attack Wave''' | ||
+ | *'''Cancel Attack Wave''' | ||
+ | *'''Enable/Disable Script Control For Unit''' | ||
+ | *'''Enable/Disable Script Control For Unit Group''' | ||
+ | *'''Enable/Disable Suicide For Unit''' | ||
+ | *'''Enable/Disable Suicide For Unit Group''' | ||
+ | *'''Enable/Disable Wave Use For Unit''' | ||
+ | *'''Enable/Disable Wave Use For Unit Group''' | ||
+ | *'''Global Suicide''' | ||
+ | *'''Init Campaign Harvesting''' | ||
+ | *'''Init Campaign Towns''' | ||
+ | *'''Issue AI Order''' | ||
+ | *'''Limit Bully Rebuild To Nearest Town''' | ||
+ | *'''Limit Bully Wave Gather To Nearest Town''' | ||
+ | *'''Pause AI Time''' | ||
+ | *'''Remove AI Bullies''' | ||
+ | *'''Remove Unit From All Waves''' | ||
+ | *'''Remove Unit From All Waves And Set Home''' | ||
+ | *'''Remove Unit Group From All Waves''' | ||
+ | *'''Remove Unit Group From All Waves And Set Home''' | ||
+ | *'''Reset Bully ebuild Counts In Region''' | ||
+ | *'''Run All Attack Waves''' | ||
+ | *'''Run All Attack Waves For All Personalities''' | ||
+ | *'''Run Attack Wave''' | ||
+ | *'''Send ATtack Wave''' | ||
+ | *'''Set Attack Wave Bully Percent''' | ||
+ | *'''Set Attack Wave Gather Early No Replace''' | ||
+ | *'''Set Attack Wave Gather Point''' | ||
+ | *'''Set Attack Wave Keep Alive''' | ||
+ | *'''Set Default Gather Point For Personality''' | ||
+ | *'''Set Minimum Bully Count''' | ||
+ | *'''Set Rebuild Count (Default)''' | ||
+ | *'''Set Rebuild Count (Specific)''' | ||
+ | *'''Set Target Escort For Attack Waves''' | ||
+ | *'''Set Target Escort For Attack Waves, No Leashing''' | ||
+ | *'''Set Target Gather Defense For Attack Waves''' | ||
+ | *'''Set Target Gather Offense For Attack Waves''' | ||
+ | *'''Set Target Melee For Attack Waves''' | ||
+ | *'''Set Target Melee Harass For Attack Waves''' | ||
+ | *'''Set Target Merge For Attack Waves''' | ||
+ | *'''Set Target Patrol For Attack Waves''' | ||
+ | *'''Set Target Player For Attack Waves''' | ||
+ | *'''Set Target Point For Attack Waves''' | ||
+ | *'''Set Target Region For Attack/Defense Waves''' | ||
+ | *'''Set Target Unit For Attack Waves''' | ||
+ | *'''Set Target UnitArea For Attack Waves''' | ||
+ | *'''Set Target UnitGroup For Attack Waves''' | ||
+ | *'''Start AI Personalities For All Players''' | ||
+ | *'''Start AI Personalities For Player''' | ||
+ | *'''Start Campaign AI For All Players''' | ||
+ | *'''Start Campaign AI For Player''' | ||
+ | *'''Stop All Attack Waves For Personality''' | ||
+ | *'''Turn All Attack Waves On/Off''' | ||
+ | *'''Turn Attack Wave On/Off''' | ||
− | == | + | ==AI Advanced== |
− | + | *'''Accept Surrender''' | |
+ | *'''Beacon Alert''' | ||
+ | *'''Beacon Clear Target''' | ||
+ | *'''Beacon Set AutoCast''' | ||
+ | *'''Beacon Set Target Point''' | ||
+ | *'''Beacon Set target Unit''' | ||
+ | *'''Build''' | ||
+ | *'''Call Original tactical AI Think''' | ||
+ | *'''Clear Build Queue''' | ||
+ | *'''Clear Cloaked Attacker''' | ||
+ | *'''Clear Research Queue''' | ||
+ | *'''Clear Stock''' | ||
+ | *'''Clear Train Queue''' | ||
+ | *'''Count Object As Already Made''' | ||
+ | *'''Declare Next Town''' | ||
+ | *'''Declare Town Specific Shot''' | ||
+ | *'''Default Economy''' | ||
+ | *'''Default Expansion''' | ||
+ | *'''Enable Harvesting''' | ||
+ | *'''Enable Stock''' | ||
+ | *'''Enable/Disable AI Option For Unit''' | ||
+ | *'''Enable/Disable Tactical For Unit''' | ||
+ | *'''Enable/Disable Tactical For Unit Group''' | ||
+ | *'''Init Melee AI''' | ||
+ | *'''Make Always''' | ||
+ | *'''Make Once''' | ||
+ | *'''Research''' | ||
+ | *'''Scout''' | ||
+ | *'''Set All States''' | ||
+ | *'''Set APM''' | ||
+ | *'''Set Coop Flag''' | ||
+ | *'''Set Defense Radii''' | ||
+ | *'''Set Difficulty Parameter''' | ||
+ | *'''Set Flag''' | ||
+ | *'''Set Gas Peon Count Override''' | ||
+ | *'''Set Harvest Rate''' | ||
+ | *'''Set Ignored By Wave''' | ||
+ | *'''Set Main Town''' | ||
+ | *'''Set Num Scouts''' | ||
+ | *'''Set Scout Times''' | ||
+ | *'''Set State''' | ||
+ | *'''Set Stock''' | ||
+ | *'''Set StockAlias''' | ||
+ | *'''Set StockEx''' | ||
+ | *'''Set StockExpand''' | ||
+ | *'''Set StockFree''' | ||
+ | *'''Set StockOpt''' | ||
+ | *'''Set StockTown''' | ||
+ | *'''Set StockUnitNext''' | ||
+ | *'''Set Tactical AI Range''' | ||
+ | *'''Set Tactical AI Think''' | ||
+ | *'''Set Tech Flag State''' | ||
+ | *'''Set Unit Evaluation Custom Index''' | ||
+ | *'''Start AI''' | ||
+ | *'''Tactical AI - Cast''' | ||
+ | *'''Tactical AI - Flee''' | ||
+ | *'''Tactical AI Filter Alliance''' | ||
+ | *'''Tactical AI Filter Life''' | ||
+ | *'''Tactical AI Filter Life Modifier''' | ||
+ | *'''Tactical AI Filter Life Per Marker''' | ||
+ | *'''Tactical AI Filter Markers''' | ||
+ | *'''Tactical AI Filter Movement Plane''' | ||
+ | *'''Tactical AI Filter Range''' | ||
+ | *'''Tactical AI Filter Remove Self''' | ||
+ | *'''Tactical AI Filter Shields''' | ||
+ | *'''Tactical AI Filter Unit Filter''' | ||
+ | *'''Train''' | ||
+ | *'''Transport Disable Auto Pickup''' | ||
+ | *'''Transport Set Panic''' | ||
+ | *'''Transport Set Return''' | ||
+ | *'''Wave Add Info''' | ||
+ | *'''Wave Add Unit''' | ||
+ | *'''Wave Add Unit Property''' | ||
+ | *'''Wave Delete''' | ||
+ | *'''Wave Info Attack''' | ||
+ | *'''Wave Info Suicide''' | ||
+ | *'''Wave Merge''' | ||
+ | *'''Wave Remove Unit''' | ||
+ | *'''Wave Set''' | ||
+ | *'''Wave Set Type''' | ||
+ | *'''Wave Target Add Waypoint''' | ||
+ | *'''Wave Target Clear Waypoints''' | ||
− | === | + | ==Animation== |
− | *'''Create | + | *'''Clear Animation''' |
− | *''' | + | *'''Clear Animation On Doodads In Region''' |
− | *''' | + | *'''Kill Doodads In Region''' |
− | *''' | + | *'''Load Animation for Unit Type''' |
− | *'''Pan Camera''' | + | *'''Load Model Animation''' |
− | *''' | + | *'''Load Overriding Animation for Unit Type''' |
− | *''' | + | *'''Load Overriding Model Animation''' |
− | *'''Set | + | *'''Play Animation''' |
− | *'''Set | + | *'''Play Animation On Doodads In Region''' |
− | *''' | + | *'''Remove Doodads in Region''' |
− | *'''Remove Unit''' | + | *'''Set Animation Completion''' |
− | *''' | + | *'''Set Animation Duration''' |
− | *''' | + | *'''Set Animation Time''' |
+ | *'''Set Animation Time Scale''' | ||
+ | *'''Turn All Animation Properties Off''' | ||
+ | *'''Turn Animation Properties Off''' | ||
+ | *'''Turn Animation Properties On''' | ||
+ | *'''Turn Animation Properties On With Blend In/Out''' | ||
+ | *'''Unload Animation for Unit Type''' | ||
+ | *'''Unload Model Animation''' | ||
+ | |||
+ | ==Banks== | ||
+ | *'''Create Bank Section''' | ||
+ | *'''Delete Saved Campaign Banks''' | ||
+ | *'''Open Bank''' | ||
+ | *'''Preload Bank''' | ||
+ | *'''Reload Bank''' | ||
+ | *'''Remove Bank''' | ||
+ | *'''Remove Bank Key''' | ||
+ | *'''Remove Bank Section''' | ||
+ | *'''Restore Unit''' | ||
+ | *'''Save Bank''' | ||
+ | *'''Set Bank Option''' | ||
+ | *'''Store Boolean''' | ||
+ | *'''Store Integer''' | ||
+ | *'''Store Point''' | ||
+ | *'''Store Real''' | ||
+ | *'''Store String''' | ||
+ | *'''Store Text''' | ||
+ | *'''Store Unit''' | ||
+ | *'''Wait For Bank''' | ||
+ | |||
+ | ==Camera== | ||
+ | *'''Apply Camera Object''' | ||
+ | *'''Apply Camera Property''' | ||
+ | *'''Clear Camera Channel''' | ||
+ | *'''Clear Camera Channel On Portrait''' | ||
+ | *'''Follow Unit Group with Camera''' | ||
+ | *'''Lock Camera Input''' | ||
+ | *'''Lock Camera Mouse Relative Mode On/Off''' | ||
+ | *'''Make Camera Look At''' | ||
+ | *'''Make Camera Look At And Follow Actor''' | ||
+ | *'''Make Camera Look At And Follow Unit''' | ||
+ | *'''Movie Add Sub Title (String)''' | ||
+ | *'''Movie Start Recording''' | ||
+ | *'''Pan Camera''' | ||
+ | *'''Restore Camera''' | ||
+ | *'''Save Camera''' | ||
+ | *'''Set Camera Bounds''' | ||
+ | *'''Set Camera Channel''' | ||
+ | *'''Set Camera Channel On Portrait''' | ||
+ | *'''Set Camera Data''' | ||
+ | *'''Set Camera Mouse Rotation Speed''' | ||
+ | *'''Set Camera Object Property''' | ||
+ | *'''Set Camera Object Target''' | ||
+ | *'''Shake Camera''' | ||
+ | *'''Shake Camera Using Preset''' | ||
+ | *'''Stop Shaking Camera''' | ||
+ | *'''Turn Camera Height Displacement On/Off''' | ||
+ | *'''Turn Camera Height Smoothing On/Off''' | ||
+ | *'''Turn Camera Mouse Rotation On/Off''' | ||
+ | *'''Turn Camera Vertical Field Of View On/Off''' | ||
+ | *'''Use Model Camera''' | ||
+ | *'''Zoom Camera''' | ||
+ | |||
+ | ==Catalog== | ||
+ | *'''Catalog Field Value Set''' | ||
+ | *'''Catalog Link Replace''' | ||
+ | *'''Catalog Reference Set''' | ||
+ | |||
+ | ==Cinematics== | ||
+ | *'''Cinematic Mode''' | ||
+ | *'''Fade In/Out''' | ||
+ | *'''Global Cinematic Setting''' | ||
+ | *'''Movie Add SubTitle (Text)''' | ||
+ | *'''Movie Add Trigger Function''' | ||
+ | *'''Movie Dynamic Subtitles and Duration''' | ||
+ | *'''Movie Stop Recording''' | ||
+ | *'''Overlay Image''' | ||
+ | *'''Run Cinematic''' | ||
+ | *'''Select Main Shadow Light''' | ||
+ | *'''Stop Cinematic''' | ||
+ | |||
+ | ==Comment== | ||
+ | *'''Transmission Comment (Conversation)''' | ||
+ | *'''Transmission Comment (Sound)''' | ||
+ | |||
+ | ==Conversation== | ||
+ | *'''Create Conversation''' | ||
+ | *'''Create Conversation Reply''' | ||
+ | *'''Load Data Conversation Lines And Choices''' | ||
+ | *'''Load Data Conversation State Values''' | ||
+ | *'''Load Data Conversation State Values''' | ||
+ | *'''Mark Conversation Reply As Read/Unread''' | ||
+ | *'''Mark Data Conversation Choice As Picked/Unpicked''' | ||
+ | *'''Mark Data Conversation Choice As Read/Unread''' | ||
+ | *'''Preload Data Conversation Lines''' | ||
+ | *'''Preload Data Conversation Lines For Next Map''' | ||
+ | *'''Remove All Conversation Replies''' | ||
+ | *'''Remove All COnversations''' | ||
+ | *'''Remove Conversation''' | ||
+ | *'''Remove Conversation Reply''' | ||
+ | *'''Reset Data Conversation Lines And Choices''' | ||
+ | *'''Reset Data Conversation State Values''' | ||
+ | *'''Run Data Conversation''' | ||
+ | *'''Save Data Conversation Lines And Choices''' | ||
+ | *'''Save Data Conversation State Values''' | ||
+ | *'''Save Data Conversation State Values''' | ||
+ | *'''Set Conversation Reply Text''' | ||
+ | *'''Set Data Conversation Camera''' | ||
+ | *'''Set Data Conversation Choice Picked Count''' | ||
+ | *'''Set Data Conversation Line Picked Count''' | ||
+ | *'''Set Data Conversation Portrait''' | ||
+ | *'''Set Data Conversation State''' | ||
+ | *'''Set Data Conversation Unit''' | ||
+ | *'''Show/Hide Conversation''' | ||
+ | *'''Simulate Data Conversation''' | ||
+ | *'''Stop Data Conversation''' | ||
+ | |||
+ | ==Cutscene== | ||
+ | *'''Add Cutscene Filter''' | ||
+ | *'''Add Global Cutscene Filter''' | ||
+ | *'''Clear Cutscene Filter''' | ||
+ | *'''Clear Global Cutscene Filter''' | ||
+ | *'''Create Cutscene''' | ||
+ | *'''Create Cutscene at Position''' | ||
+ | *'''Cutscene Fade''' | ||
+ | *'''Go To Cutscene Bookmark''' | ||
+ | *'''Go To Next Cutscene Bookmark''' | ||
+ | *'''Pause Cutscene''' | ||
+ | *'''Play Cutscene''' | ||
+ | *'''Play Cutscene Range Over Time''' | ||
+ | *'''Remove Cutscene Filter''' | ||
+ | *'''Remove Global Cutscene Filter''' | ||
+ | *'''Set Cutscene Filter''' | ||
+ | *'''Set Cutscene Time''' | ||
+ | *'''Set Global Cutscene Filter''' | ||
+ | *'''Show/Hide Cutscene''' | ||
+ | *'''Stop Cutscene''' | ||
+ | *'''Wait For Cutscene To End''' | ||
+ | |||
+ | ==Data Table== | ||
+ | *'''Clear Data Table''' | ||
+ | *'''Remove Data Table Value''' | ||
+ | *'''Save Data Table Value (Ability Command)''' | ||
+ | *'''Save Data Table Value (Actor Scope)''' | ||
+ | *'''Save Data Table Value (Actor)''' | ||
+ | *'''Save Data Table Value (AI Filter)''' | ||
+ | *'''Save Data Table Value (Bank)''' | ||
+ | *'''Save Data Table Value (Boolean)''' | ||
+ | *'''Save Data Table Value (Byte)''' | ||
+ | *'''Save Data Table Value (Camera Object)''' | ||
+ | *'''Save Data Table Value (Cinematic)''' | ||
+ | *'''Save Data Table Value (Color)''' | ||
+ | *'''Save Data Table Value (Control)''' | ||
+ | *'''Save Data Table Value (Conversation Reply)''' | ||
+ | *'''Save Data Table Value (Conversation)''' | ||
+ | *'''Save Data Table Value (Dialog Item)''' | ||
+ | *'''Save Data Table Value (Dialog)''' | ||
+ | *'''Save Data Table Value (Difficulty Level)''' | ||
+ | *'''Save Data Table Value (Doodad)''' | ||
+ | *'''Save Data Table Value (Integer)''' | ||
+ | *'''Save Data Table Value (Marker)''' | ||
+ | *'''Save Data Table Value (Objective)''' | ||
+ | *'''Save Data Table Value (Order)''' | ||
+ | *'''Save Data Table Value (Ping)''' | ||
+ | *'''Save Data Table Value (Planet)''' | ||
+ | *'''Save Data Table Value (Player Color)''' | ||
+ | *'''Save Data Table Value (Player Group)''' | ||
+ | *'''Save Data Table Value (Point)''' | ||
+ | *'''Save Data Table Value (Portrait)''' | ||
+ | *'''Save Data Table Value (Real)''' | ||
+ | *'''Save Data Table Value (Region)''' | ||
+ | *'''Save Data Table Value (Revealer)''' | ||
+ | *'''Save Data Table Value (Sound Link)''' | ||
+ | *'''Save Data Table Value (Sound)''' | ||
+ | *'''Save Data Table Value (String)''' | ||
+ | *'''Save Data Table Value (Text Tag)''' | ||
+ | *'''Save Data Table Value (Text)''' | ||
+ | *'''Save Data Table Value (Timer)''' | ||
+ | *'''Save Data Table Value (Transmission Source)''' | ||
+ | *'''Save Data Table Value (Transmission)''' | ||
+ | *'''Save Data Table Value (Trigger)''' | ||
+ | *'''Save Data Table Value (Unit Filter)''' | ||
+ | *'''Save Data Table Value (Unit Group)''' | ||
+ | *'''Save Data Table Value (Unit Reference)''' | ||
+ | *'''Save Data Table Value (Unit)''' | ||
+ | *'''Save Data Table Value (Wave Info)''' | ||
+ | *'''Save Data Table Value (Wave Target)''' | ||
+ | *'''Save Data Table Value (Wave)''' | ||
+ | |||
+ | ==Debug== | ||
+ | *'''Debug Message''' | ||
+ | *'''Enable/Disable Debug Message Type''' | ||
+ | *'''Engine Reset''' | ||
+ | *'''Game Wait For Resources To Complete''' | ||
+ | *'''Open or Close Debug Window''' | ||
+ | *'''Performance Test Get FPS''' | ||
+ | *'''Performance Test Start''' | ||
+ | *'''Performance Test Stop''' | ||
+ | *'''Set Debug Message File''' | ||
+ | *'''Set Debug Message Name''' | ||
+ | *'''Set Debug Window Message Color''' | ||
+ | *'''Unit State Start''' | ||
+ | *'''Unit State Stop''' | ||
+ | |||
+ | ==Dialog== | ||
+ | |||
+ | ==Environment== | ||
+ | |||
+ | ==Game== | ||
+ | |||
+ | ==General== | ||
+ | |||
+ | ==Leaderboard== | ||
+ | |||
+ | ==Math== | ||
+ | |||
+ | ==Melee== | ||
+ | |||
+ | ==Objective== | ||
+ | |||
+ | ==Ping== | ||
+ | |||
+ | ==Player== | ||
+ | |||
+ | ==Player Group== | ||
+ | |||
+ | ==Point== | ||
+ | |||
+ | ==Portrait== | ||
+ | |||
+ | ==Region== | ||
+ | |||
+ | ==Sound== | ||
+ | |||
+ | ==Story== | ||
+ | |||
+ | ==Tech Tree== | ||
+ | |||
+ | ==Text Tag== | ||
+ | |||
+ | ==Timer== | ||
+ | |||
+ | ==Transmission== | ||
+ | |||
+ | ==Trigger== | ||
+ | |||
+ | ==UI== | ||
+ | |||
+ | ==Unit== | ||
+ | |||
+ | ==Unit Group== | ||
+ | |||
+ | ==Unit Selection== | ||
+ | |||
+ | ==User Data== | ||
+ | |||
+ | ==Variable== | ||
+ | |||
+ | ==Visibility== | ||
[[Category:StarCraft II]] | [[Category:StarCraft II]] | ||
[[Category:Triggers]] | [[Category:Triggers]] | ||
[[Category:Reference]] | [[Category:Reference]] |
Revision as of 04:00, 29 March 2013
Actions are processes that take place after an Event occurs with all Conditions met in a Trigger.
Work in progress by DevliN
- General
- Allow Cheat
- Used to allow or disallow cheats.
- Attach Actor to Actor
- Creates an actor attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached actor.
- Attach Model to Actor
- Creates a generic actor with the specified model attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached model's actor.
- Hide All Cinematic Portraits
- Hides all cinematic portraits for a specified player.
- Send Transmission (Advanced)
- Sends a transmission with sound and an optional portrait actor to the specified players from a source unit or model. Use "Last Sent Transmission" to refer to this transmission after it has begun.
- Show/Hide Leaderboard
- Shows or hides a leaderboard for a player group.
- Show/Hide Placement Models
- Shows or hides unit placement models.
- Unit Show Kill Display
- Used to turn on or off the kill counter shown when a unit is selected.
Actor
- Apply Global Texture Group
- Attach Actor To Unit
- Attach Model to Unit
- Create Actor
- Create Actor At Point
- Create Actor Region
- Create Actor Scope
- Create Look At Target At Point
- Create Look At Target At Unit Attach Point
- Create Model At Point
- Create Model With Point Facing
- Kill Actor Scope
- Kill All Particles
- Kill Model
- Make Actor Face Angle
- Make Actor Look At Actor
- Make Actor Look At Actor (Custom)
- Make Actor Stop Looking
- Make Actor Stop Looking (Custom)
- Make Unit Look At Actor
- Make Unit Look At Point
- Make Unit Look At Unit
- Make Unit Stop Looking
- Orphan Actor Scope
- Play Movie Texture On Unit Actor
- Pop Texture Group
- Push Texture Group
- Remove Death Models in Region
- Remove Death Models in Region Immediately
- Remove Global Texture Group
- Send Actor Message
- Send Actor Message As Text
- Send Actor Message As Text Via Name
- Send Actor Message To Actor Region
- Send Actor Message To Actor Region With Filters
- Send Actor Message To Game Region
- Send Actor Message To Game Region With Filters
- Send Actor Message To Scope
- Send Actor Message To Unit
- Send Actor Message Via Name
- Show/Hide Doodads In Region
- Stop All Video Textures On Unit
AI
- Activate/Deactivate Bullies In Region
- Add Attack Wave Unit Types (Liberty)
- Add Attack Wave Unit Types (Swarm)
- Add Attack Wave Waypoint
- Add Escort Unit To Attack Wave
- Add Escort Unit Type To Attack Wave
- Add New Bully
- Add Unit To Attack Wave
- Add UnitGroup To Attack Wave
- Cancel Attack Wave
- Enable/Disable Script Control For Unit
- Enable/Disable Script Control For Unit Group
- Enable/Disable Suicide For Unit
- Enable/Disable Suicide For Unit Group
- Enable/Disable Wave Use For Unit
- Enable/Disable Wave Use For Unit Group
- Global Suicide
- Init Campaign Harvesting
- Init Campaign Towns
- Issue AI Order
- Limit Bully Rebuild To Nearest Town
- Limit Bully Wave Gather To Nearest Town
- Pause AI Time
- Remove AI Bullies
- Remove Unit From All Waves
- Remove Unit From All Waves And Set Home
- Remove Unit Group From All Waves
- Remove Unit Group From All Waves And Set Home
- Reset Bully ebuild Counts In Region
- Run All Attack Waves
- Run All Attack Waves For All Personalities
- Run Attack Wave
- Send ATtack Wave
- Set Attack Wave Bully Percent
- Set Attack Wave Gather Early No Replace
- Set Attack Wave Gather Point
- Set Attack Wave Keep Alive
- Set Default Gather Point For Personality
- Set Minimum Bully Count
- Set Rebuild Count (Default)
- Set Rebuild Count (Specific)
- Set Target Escort For Attack Waves
- Set Target Escort For Attack Waves, No Leashing
- Set Target Gather Defense For Attack Waves
- Set Target Gather Offense For Attack Waves
- Set Target Melee For Attack Waves
- Set Target Melee Harass For Attack Waves
- Set Target Merge For Attack Waves
- Set Target Patrol For Attack Waves
- Set Target Player For Attack Waves
- Set Target Point For Attack Waves
- Set Target Region For Attack/Defense Waves
- Set Target Unit For Attack Waves
- Set Target UnitArea For Attack Waves
- Set Target UnitGroup For Attack Waves
- Start AI Personalities For All Players
- Start AI Personalities For Player
- Start Campaign AI For All Players
- Start Campaign AI For Player
- Stop All Attack Waves For Personality
- Turn All Attack Waves On/Off
- Turn Attack Wave On/Off
AI Advanced
- Accept Surrender
- Beacon Alert
- Beacon Clear Target
- Beacon Set AutoCast
- Beacon Set Target Point
- Beacon Set target Unit
- Build
- Call Original tactical AI Think
- Clear Build Queue
- Clear Cloaked Attacker
- Clear Research Queue
- Clear Stock
- Clear Train Queue
- Count Object As Already Made
- Declare Next Town
- Declare Town Specific Shot
- Default Economy
- Default Expansion
- Enable Harvesting
- Enable Stock
- Enable/Disable AI Option For Unit
- Enable/Disable Tactical For Unit
- Enable/Disable Tactical For Unit Group
- Init Melee AI
- Make Always
- Make Once
- Research
- Scout
- Set All States
- Set APM
- Set Coop Flag
- Set Defense Radii
- Set Difficulty Parameter
- Set Flag
- Set Gas Peon Count Override
- Set Harvest Rate
- Set Ignored By Wave
- Set Main Town
- Set Num Scouts
- Set Scout Times
- Set State
- Set Stock
- Set StockAlias
- Set StockEx
- Set StockExpand
- Set StockFree
- Set StockOpt
- Set StockTown
- Set StockUnitNext
- Set Tactical AI Range
- Set Tactical AI Think
- Set Tech Flag State
- Set Unit Evaluation Custom Index
- Start AI
- Tactical AI - Cast
- Tactical AI - Flee
- Tactical AI Filter Alliance
- Tactical AI Filter Life
- Tactical AI Filter Life Modifier
- Tactical AI Filter Life Per Marker
- Tactical AI Filter Markers
- Tactical AI Filter Movement Plane
- Tactical AI Filter Range
- Tactical AI Filter Remove Self
- Tactical AI Filter Shields
- Tactical AI Filter Unit Filter
- Train
- Transport Disable Auto Pickup
- Transport Set Panic
- Transport Set Return
- Wave Add Info
- Wave Add Unit
- Wave Add Unit Property
- Wave Delete
- Wave Info Attack
- Wave Info Suicide
- Wave Merge
- Wave Remove Unit
- Wave Set
- Wave Set Type
- Wave Target Add Waypoint
- Wave Target Clear Waypoints
Animation
- Clear Animation
- Clear Animation On Doodads In Region
- Kill Doodads In Region
- Load Animation for Unit Type
- Load Model Animation
- Load Overriding Animation for Unit Type
- Load Overriding Model Animation
- Play Animation
- Play Animation On Doodads In Region
- Remove Doodads in Region
- Set Animation Completion
- Set Animation Duration
- Set Animation Time
- Set Animation Time Scale
- Turn All Animation Properties Off
- Turn Animation Properties Off
- Turn Animation Properties On
- Turn Animation Properties On With Blend In/Out
- Unload Animation for Unit Type
- Unload Model Animation
Banks
- Create Bank Section
- Delete Saved Campaign Banks
- Open Bank
- Preload Bank
- Reload Bank
- Remove Bank
- Remove Bank Key
- Remove Bank Section
- Restore Unit
- Save Bank
- Set Bank Option
- Store Boolean
- Store Integer
- Store Point
- Store Real
- Store String
- Store Text
- Store Unit
- Wait For Bank
Camera
- Apply Camera Object
- Apply Camera Property
- Clear Camera Channel
- Clear Camera Channel On Portrait
- Follow Unit Group with Camera
- Lock Camera Input
- Lock Camera Mouse Relative Mode On/Off
- Make Camera Look At
- Make Camera Look At And Follow Actor
- Make Camera Look At And Follow Unit
- Movie Add Sub Title (String)
- Movie Start Recording
- Pan Camera
- Restore Camera
- Save Camera
- Set Camera Bounds
- Set Camera Channel
- Set Camera Channel On Portrait
- Set Camera Data
- Set Camera Mouse Rotation Speed
- Set Camera Object Property
- Set Camera Object Target
- Shake Camera
- Shake Camera Using Preset
- Stop Shaking Camera
- Turn Camera Height Displacement On/Off
- Turn Camera Height Smoothing On/Off
- Turn Camera Mouse Rotation On/Off
- Turn Camera Vertical Field Of View On/Off
- Use Model Camera
- Zoom Camera
Catalog
- Catalog Field Value Set
- Catalog Link Replace
- Catalog Reference Set
Cinematics
- Cinematic Mode
- Fade In/Out
- Global Cinematic Setting
- Movie Add SubTitle (Text)
- Movie Add Trigger Function
- Movie Dynamic Subtitles and Duration
- Movie Stop Recording
- Overlay Image
- Run Cinematic
- Select Main Shadow Light
- Stop Cinematic
Comment
- Transmission Comment (Conversation)
- Transmission Comment (Sound)
Conversation
- Create Conversation
- Create Conversation Reply
- Load Data Conversation Lines And Choices
- Load Data Conversation State Values
- Load Data Conversation State Values
- Mark Conversation Reply As Read/Unread
- Mark Data Conversation Choice As Picked/Unpicked
- Mark Data Conversation Choice As Read/Unread
- Preload Data Conversation Lines
- Preload Data Conversation Lines For Next Map
- Remove All Conversation Replies
- Remove All COnversations
- Remove Conversation
- Remove Conversation Reply
- Reset Data Conversation Lines And Choices
- Reset Data Conversation State Values
- Run Data Conversation
- Save Data Conversation Lines And Choices
- Save Data Conversation State Values
- Save Data Conversation State Values
- Set Conversation Reply Text
- Set Data Conversation Camera
- Set Data Conversation Choice Picked Count
- Set Data Conversation Line Picked Count
- Set Data Conversation Portrait
- Set Data Conversation State
- Set Data Conversation Unit
- Show/Hide Conversation
- Simulate Data Conversation
- Stop Data Conversation
Cutscene
- Add Cutscene Filter
- Add Global Cutscene Filter
- Clear Cutscene Filter
- Clear Global Cutscene Filter
- Create Cutscene
- Create Cutscene at Position
- Cutscene Fade
- Go To Cutscene Bookmark
- Go To Next Cutscene Bookmark
- Pause Cutscene
- Play Cutscene
- Play Cutscene Range Over Time
- Remove Cutscene Filter
- Remove Global Cutscene Filter
- Set Cutscene Filter
- Set Cutscene Time
- Set Global Cutscene Filter
- Show/Hide Cutscene
- Stop Cutscene
- Wait For Cutscene To End
Data Table
- Clear Data Table
- Remove Data Table Value
- Save Data Table Value (Ability Command)
- Save Data Table Value (Actor Scope)
- Save Data Table Value (Actor)
- Save Data Table Value (AI Filter)
- Save Data Table Value (Bank)
- Save Data Table Value (Boolean)
- Save Data Table Value (Byte)
- Save Data Table Value (Camera Object)
- Save Data Table Value (Cinematic)
- Save Data Table Value (Color)
- Save Data Table Value (Control)
- Save Data Table Value (Conversation Reply)
- Save Data Table Value (Conversation)
- Save Data Table Value (Dialog Item)
- Save Data Table Value (Dialog)
- Save Data Table Value (Difficulty Level)
- Save Data Table Value (Doodad)
- Save Data Table Value (Integer)
- Save Data Table Value (Marker)
- Save Data Table Value (Objective)
- Save Data Table Value (Order)
- Save Data Table Value (Ping)
- Save Data Table Value (Planet)
- Save Data Table Value (Player Color)
- Save Data Table Value (Player Group)
- Save Data Table Value (Point)
- Save Data Table Value (Portrait)
- Save Data Table Value (Real)
- Save Data Table Value (Region)
- Save Data Table Value (Revealer)
- Save Data Table Value (Sound Link)
- Save Data Table Value (Sound)
- Save Data Table Value (String)
- Save Data Table Value (Text Tag)
- Save Data Table Value (Text)
- Save Data Table Value (Timer)
- Save Data Table Value (Transmission Source)
- Save Data Table Value (Transmission)
- Save Data Table Value (Trigger)
- Save Data Table Value (Unit Filter)
- Save Data Table Value (Unit Group)
- Save Data Table Value (Unit Reference)
- Save Data Table Value (Unit)
- Save Data Table Value (Wave Info)
- Save Data Table Value (Wave Target)
- Save Data Table Value (Wave)
Debug
- Debug Message
- Enable/Disable Debug Message Type
- Engine Reset
- Game Wait For Resources To Complete
- Open or Close Debug Window
- Performance Test Get FPS
- Performance Test Start
- Performance Test Stop
- Set Debug Message File
- Set Debug Message Name
- Set Debug Window Message Color
- Unit State Start
- Unit State Stop