Difference between revisions of "Custom Unit Textures"
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Revision as of 22:25, 2 September 2015
There are a few ways in which you can change the textures used on a unit.
- The first method simply replaces the existing default texture with another one.
- The second method uses the Data Editor to change the texture of the Actor.
- The third method uses the Trigger Editor to change the catalog entry of a unit.
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