Difference between revisions of "Real"
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Latest revision as of 06:16, 21 November 2010
<Real> is a Data Type in the Starcraft II Galaxy Editor's Trigger editor, which stores a numerical data with decimal precision. What this means is, as opposed to an <Integer> which can be any number such as 1, 2, 3, -10, 150. A <Real> can be any number like 0.05, -0.1, 250.13 etc...
Functions
- Ability Charge Info For Unit
- Absolute Value (Real)
- Angle Between Points
- Arccosine
- Arcsine
- Arctangent From Deltas
- Arctangent From Value
- Arithmetic (Real)
- Arithmetic Multiple (Real)
- Camera Object Property
- Camera Pitch Of Player
- Camera Yaw Of Player
- Charge Regen For Unit
- Charge Regen For Unit Ability
- Charge Regen For Unit Behavior
- Charge Used For Unit
- Charge Used For Unit Ability
- Charge Used For Unit Behavior
- Clamp (Real)
- Cliff Level Of Point
- Color Component
- Convert Integer To Real
- Convert Preset To Real
- Convert String To Real
- Cooldown For Unit
- Cooldown For Unit Ability
- Cooldown For Unit Behavior
- Cosine
- Cost Of Ability
- Custom Value Of Unit
- Data Conversation State Custom Value
- Day Length
- Dialog Item Current Value
- Dialog Item Maximum Value
- Dialog Item Minimum Value
- Dialog Transparency
- Difficulty Value (Real)
- Distance Between Points
- Duration Of Ping
- Duration Of Timer
- Elapsed Time Of Timer
- Facing Angle Of Ping
- Facing Angle Of Point
- Facing Angle Of Unit
- Game Charge Regen
- Game Charge Used
- Game Cooldown
- Game Play Timer
- Game Speed Factor
- Height At Point
- Height Of Point
- Height Of Region
- Height Of Unit
- Load Real Value
- Maximum (Real)
- Minimum (Real)
- Modulo (Real)
- Mouse Clicked World Pos X
- Mouse Clicked World Pos Y
- Mouse Clicked World Pos Z
- Ping Scale
- Player Charge Regen
- Player Charge Used
- Player Cooldown
- Player Score Value
- Power
- Random Angle
- Random Percent
- Random Real
- Remaining Time Of Timer
- Sine
- Sound Duration
- Square Root
- Tangent
- Total Experience Of Unit
- Training Queue Time
- Triggering Damage Amount
- Trigger Experience Amount
- Unit Progress (Percent)
- Unit Property
- Unit Type Property
- Value From Data Table (Real)
- Weapon Cooldown
- Width Of Region
- X Of Point
- Y Of Point
Additional Notes
A variable can only be assigned a value that is the same type of the variable. For instance, despite being semi related, you cannot assign an <Integer> to a <Real>, or vice versa. However, numerous conversion functions exist to switch between different variable types.