Assigning Unit Textures
Revision as of 02:12, 25 December 2012 by MarkOfCain (talk | contribs)
Textures files can be assigned to units by model default, or through actor events.
Model Default
All models have a default directory in which to call textured from in the mod/map Archive. These files all must be under the directory:
- Assets\Textures\
The file is then found by the model by the name, which typically follows the format 'name_type_index'. However, this nomenclature can be editted to find different files by edditing the Texture Declerations and Texture Information fields for the given model.
Actor Events
The actor event action 'Texture Select By ID' can be used to set a given actor's texture to the file associted with a Texture Object.