UI Frames

From HIVE
Revision as of 21:10, 20 December 2010 by Payne (talk | contribs) (Tested some stuff.)
Jump to navigation Jump to search

UI Frames deliver the core information that the player will need to play StarCraft II. If you're creating a custom map, you can hide these independently based on your needs via triggers.

Hiding Frames

Here is a list of the frames you can hide through the "Show/Hide UI Frame" action with a description of each one:

  • Achievements Menu Button: Hiding this panel hides the button that shows all the possible achievements in-game. (F9)
  • Alert Panel: This panel is to the upper-left of your screen. Buttons with their respective 'Alert Tooltip' appear here. For example, when a research or unit is complete.
  • Alliance Button: Hiding this panel hides the button at the top right that allows you to change you alliance/shared vision if the map does not have Locked Alliances.
  • Battle UI: Only Blizzard maps can use this. This is the blue-colored UI element that shows how many Battle.net 2.0 friends you have online.
  • Cash Panel: ??
  • Character Sheet Button: ??
  • Command Panel: Hiding this hides the command card area at the bottom right of the screen. However, there is still a black box where the command card used to be (hiding the terrain beneath it).
  • Credits Panel: ??
  • Error Display Panel: This might hides the layer in which Debug Messages are printed. Testing required.
  • Help Menu Button: Hiding this panel hides the button at the top left that displays all the tips, tutorials, and tech trees in the specified game. (F12)
  • Hero Panel: Hiding this panel hides the image(s) at the right of the screen that displays when you have a "heroes."
  • Inventory Panel: This hides the default buttons that are given to a unit above it's command card when it has an Inventory ability.
  • Menu Bar: Hiding this panel hides the "Menu" (F10) and "Message Log" (F11) buttons at the top-left of the screen.
  • Mercenary Panel: Possibly the panel that allows you to purchase the Mercenaries in the campaign.
  • Minimap Panel: Hiding this panel hides the minimap. However, there is still a black box where the minimap used to be (hiding the terrain beneath it).
  • Mission Archive Panel: Possibly the list of played missions in the Campaign Mode.
  • Mission Time Panel: ??
  • Objective Panel: Possibly the objectives at the top left of the screen when provided with them.
  • Planet Panel: The Planet (Mission) choosing panel in the Campaign mode.
  • Purchase Panel: ??
  • Research Panel: Possibly the research panel that is available in the Armory at the Campaign Lobby. (Upgrades for units)
  • Resource Panel: Hiding this panel hides the mineral and gas display at the top-right of the screen.
  • Room Panel: Possibly the 4 buttons at the bottom of the Campaign lobby that allows you to switch areas.
  • Supply Frame: Possibly Supply at top right, however IIRC resource panel also hides this. Will test later.
  • Team Resource Button: Hiding this panel hides the resource trading button at the top-right that allows you to trade resources with allies.
  • Tech Glossary Panel: ??
  • Tech Tree Panel: Possibly the research panel that is available in the lab at the Campaign lobby. (Zerg and Protoss specialties for Terran)
  • Tip Alert Panel: ??
  • Victory Panel: ??

Measuring UI Frames

The measurement of the Dialogs may change dramatically for the "Unit Information" due to the different screen sizes.

Mini Map

  • Size X: 325
  • Size Y: 310
  • Offset X: 15
  • Offset Y: 10
  • Relative To: Bottom Left

Ping

  • Size X: 70
  • Size Y: 60
  • Offset X: 330
  • Offset Y: 220
  • Relative To: Bottom Left

Terrain

  • Size X: 60
  • Size Y: 60
  • Offset X: 330
  • Offset Y: 165
  • Relative To: Bottom Left

Color

  • Size X: 70
  • Size Y: 60
  • Offset X: 330
  • Offset Y: 115
  • Relative To: Bottom Left

Command Card

  • Size X: 420
  • Size Y: 280
  • Offset X: 15
  • Offset Y: 10
  • Relative To: Bottom Right
  • Equation: Moving to the right (Offset X - 80) and Moving downwards (Offset Y - 75).

Portrait

  • Size X: 160
  • Size Y: 230
  • Offset X: 442
  • Offset Y: 8
  • Relative To: Bottom Right

Unit Information

  • Size X: 710
  • Size Y: 230
  • Offset X: -105
  • Offset Y: 8
  • Relative To: Bottom

Unit Stats

  • Size X: 475
  • Size Y: 230
  • Offset X: 15
  • Offset Y: 8
  • Relative To: Bottom

Unit Frame

  • Size X: 245
  • Size Y: 230
  • Offset X: -325
  • Offset Y: 8
  • Relative To: Bottom

Control Groups

  • Size X: 90
  • Size Y: 60
  • Offset X: 390
  • Offset Y: 235
  • Relative To: Bottom Left
  • Equation: To move to the right (Offset X + 75)

Finished Product

Measuring UI Frames.jpg

To view and download a map containing all this information: Measuring Frames

See Also