Actions
Jump to navigation
Jump to search
Actions are processes that take place after an Event occurs with all Conditions met in a Trigger.
Work in progress by DevliN
- General
- Allow Cheat
- Used to allow or disallow cheats.
- Attach Actor to Actor
- Creates an actor attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached actor.
- Attach Model to Actor
- Creates a generic actor with the specified model attached to an actor at the specified attach point. Use "Last Created Actor" to get the attached model's actor.
- Hide All Cinematic Portraits
- Hides all cinematic portraits for a specified player.
- Send Transmission (Advanced)
- Sends a transmission with sound and an optional portrait actor to the specified players from a source unit or model. Use "Last Sent Transmission" to refer to this transmission after it has begun.
- Show/Hide Leaderboard
- Shows or hides a leaderboard for a player group.
- Show/Hide Placement Models
- Shows or hides unit placement models.
- Unit Show Kill Display
- Used to turn on or off the kill counter shown when a unit is selected.
Actor
- Apply Global Texture Group
- Attach Actor To Unit
- Attach Model to Unit
- Create Actor
- Create Actor At Point
- Create Actor Region
- Create Actor Scope
- Create Look At Target At Point
- Create Look At Target At Unit Attach Point
- Create Model At Point
- Create Model With Point Facing
- Kill Actor Scope
- Kill All Particles
- Kill Model
- Make Actor Face Angle
- Make Actor Look At Actor
- Make Actor Look At Actor (Custom)
- Make Actor Stop Looking
- Make Actor Stop Looking (Custom)
- Make Unit Look At Actor
- Make Unit Look At Point
- Make Unit Look At Unit
- Make Unit Stop Looking
- Orphan Actor Scope
- Play Movie Texture On Unit Actor
- Pop Texture Group
- Push Texture Group
- Remove Death Models in Region
- Remove Death Models in Region Immediately
- Remove Global Texture Group
- Send Actor Message
- Send Actor Message As Text
- Send Actor Message As Text Via Name
- Send Actor Message To Actor Region
- Send Actor Message To Actor Region With Filters
- Send Actor Message To Game Region
- Send Actor Message To Game Region With Filters
- Send Actor Message To Scope
- Send Actor Message To Unit
- Send Actor Message Via Name
- Show/Hide Doodads In Region
- Stop All Video Textures On Unit
AI
- Activate/Deactivate Bullies In Region
- Add Attack Wave Unit Types (Liberty)
- Add Attack Wave Unit Types (Swarm)
- Add Attack Wave Waypoint
- Add Escort Unit To Attack Wave
- Add Escort Unit Type To Attack Wave
- Add New Bully
- Add Unit To Attack Wave
- Add UnitGroup To Attack Wave
- Cancel Attack Wave
- Enable/Disable Script Control For Unit
- Enable/Disable Script Control For Unit Group
- Enable/Disable Suicide For Unit
- Enable/Disable Suicide For Unit Group
- Enable/Disable Wave Use For Unit
- Enable/Disable Wave Use For Unit Group
- Global Suicide
- Init Campaign Harvesting
- Init Campaign Towns
- Issue AI Order
- Limit Bully Rebuild To Nearest Town
- Limit Bully Wave Gather To Nearest Town
- Pause AI Time
- Remove AI Bullies
- Remove Unit From All Waves
- Remove Unit From All Waves And Set Home
- Remove Unit Group From All Waves
- Remove Unit Group From All Waves And Set Home
- Reset Bully ebuild Counts In Region
- Run All Attack Waves
- Run All Attack Waves For All Personalities
- Run Attack Wave
- Send ATtack Wave
- Set Attack Wave Bully Percent
- Set Attack Wave Gather Early No Replace
- Set Attack Wave Gather Point
- Set Attack Wave Keep Alive
- Set Default Gather Point For Personality
- Set Minimum Bully Count
- Set Rebuild Count (Default)
- Set Rebuild Count (Specific)
- Set Target Escort For Attack Waves
- Set Target Escort For Attack Waves, No Leashing
- Set Target Gather Defense For Attack Waves
- Set Target Gather Offense For Attack Waves
- Set Target Melee For Attack Waves
- Set Target Melee Harass For Attack Waves
- Set Target Merge For Attack Waves
- Set Target Patrol For Attack Waves
- Set Target Player For Attack Waves
- Set Target Point For Attack Waves
- Set Target Region For Attack/Defense Waves
- Set Target Unit For Attack Waves
- Set Target UnitArea For Attack Waves
- Set Target UnitGroup For Attack Waves
- Start AI Personalities For All Players
- Start AI Personalities For Player
- Start Campaign AI For All Players
- Start Campaign AI For Player
- Stop All Attack Waves For Personality
- Turn All Attack Waves On/Off
- Turn Attack Wave On/Off
AI Advanced
- Accept Surrender
- Beacon Alert
- Beacon Clear Target
- Beacon Set AutoCast
- Beacon Set Target Point
- Beacon Set target Unit
- Build
- Call Original tactical AI Think
- Clear Build Queue
- Clear Cloaked Attacker
- Clear Research Queue
- Clear Stock
- Clear Train Queue
- Count Object As Already Made
- Declare Next Town
- Declare Town Specific Shot
- Default Economy
- Default Expansion
- Enable Harvesting
- Enable Stock
- Enable/Disable AI Option For Unit
- Enable/Disable Tactical For Unit
- Enable/Disable Tactical For Unit Group
- Init Melee AI
- Make Always
- Make Once
- Research
- Scout
- Set All States
- Set APM
- Set Coop Flag
- Set Defense Radii
- Set Difficulty Parameter
- Set Flag
- Set Gas Peon Count Override
- Set Harvest Rate
- Set Ignored By Wave
- Set Main Town
- Set Num Scouts
- Set Scout Times
- Set State
- Set Stock
- Set StockAlias
- Set StockEx
- Set StockExpand
- Set StockFree
- Set StockOpt
- Set StockTown
- Set StockUnitNext
- Set Tactical AI Range
- Set Tactical AI Think
- Set Tech Flag State
- Set Unit Evaluation Custom Index
- Start AI
- Tactical AI - Cast
- Tactical AI - Flee
- Tactical AI Filter Alliance
- Tactical AI Filter Life
- Tactical AI Filter Life Modifier
- Tactical AI Filter Life Per Marker
- Tactical AI Filter Markers
- Tactical AI Filter Movement Plane
- Tactical AI Filter Range
- Tactical AI Filter Remove Self
- Tactical AI Filter Shields
- Tactical AI Filter Unit Filter
- Train
- Transport Disable Auto Pickup
- Transport Set Panic
- Transport Set Return
- Wave Add Info
- Wave Add Unit
- Wave Add Unit Property
- Wave Delete
- Wave Info Attack
- Wave Info Suicide
- Wave Merge
- Wave Remove Unit
- Wave Set
- Wave Set Type
- Wave Target Add Waypoint
- Wave Target Clear Waypoints
Animation
- Clear Animation
- Clear Animation On Doodads In Region
- Kill Doodads In Region
- Load Animation for Unit Type
- Load Model Animation
- Load Overriding Animation for Unit Type
- Load Overriding Model Animation
- Play Animation
- Play Animation On Doodads In Region
- Remove Doodads in Region
- Set Animation Completion
- Set Animation Duration
- Set Animation Time
- Set Animation Time Scale
- Turn All Animation Properties Off
- Turn Animation Properties Off
- Turn Animation Properties On
- Turn Animation Properties On With Blend In/Out
- Unload Animation for Unit Type
- Unload Model Animation
Banks
- Create Bank Section
- Delete Saved Campaign Banks
- Open Bank
- Preload Bank
- Reload Bank
- Remove Bank
- Remove Bank Key
- Remove Bank Section
- Restore Unit
- Save Bank
- Set Bank Option
- Store Boolean
- Store Integer
- Store Point
- Store Real
- Store String
- Store Text
- Store Unit
- Wait For Bank
Camera
- Apply Camera Object
- Apply Camera Property
- Clear Camera Channel
- Clear Camera Channel On Portrait
- Follow Unit Group with Camera
- Lock Camera Input
- Lock Camera Mouse Relative Mode On/Off
- Make Camera Look At
- Make Camera Look At And Follow Actor
- Make Camera Look At And Follow Unit
- Movie Add Sub Title (String)
- Movie Start Recording
- Pan Camera
- Restore Camera
- Save Camera
- Set Camera Bounds
- Set Camera Channel
- Set Camera Channel On Portrait
- Set Camera Data
- Set Camera Mouse Rotation Speed
- Set Camera Object Property
- Set Camera Object Target
- Shake Camera
- Shake Camera Using Preset
- Stop Shaking Camera
- Turn Camera Height Displacement On/Off
- Turn Camera Height Smoothing On/Off
- Turn Camera Mouse Rotation On/Off
- Turn Camera Vertical Field Of View On/Off
- Use Model Camera
- Zoom Camera
Catalog
- Catalog Field Value Set
- Catalog Link Replace
- Catalog Reference Set
Cinematics
- Cinematic Mode
- Fade In/Out
- Global Cinematic Setting
- Movie Add SubTitle (Text)
- Movie Add Trigger Function
- Movie Dynamic Subtitles and Duration
- Movie Stop Recording
- Overlay Image
- Run Cinematic
- Select Main Shadow Light
- Stop Cinematic
Comment
- Transmission Comment (Conversation)
- Transmission Comment (Sound)
Conversation
- Create Conversation
- Create Conversation Reply
- Load Data Conversation Lines And Choices
- Load Data Conversation State Values
- Load Data Conversation State Values
- Mark Conversation Reply As Read/Unread
- Mark Data Conversation Choice As Picked/Unpicked
- Mark Data Conversation Choice As Read/Unread
- Preload Data Conversation Lines
- Preload Data Conversation Lines For Next Map
- Remove All Conversation Replies
- Remove All COnversations
- Remove Conversation
- Remove Conversation Reply
- Reset Data Conversation Lines And Choices
- Reset Data Conversation State Values
- Run Data Conversation
- Save Data Conversation Lines And Choices
- Save Data Conversation State Values
- Save Data Conversation State Values
- Set Conversation Reply Text
- Set Data Conversation Camera
- Set Data Conversation Choice Picked Count
- Set Data Conversation Line Picked Count
- Set Data Conversation Portrait
- Set Data Conversation State
- Set Data Conversation Unit
- Show/Hide Conversation
- Simulate Data Conversation
- Stop Data Conversation
Cutscene
- Add Cutscene Filter
- Add Global Cutscene Filter
- Clear Cutscene Filter
- Clear Global Cutscene Filter
- Create Cutscene
- Create Cutscene at Position
- Cutscene Fade
- Go To Cutscene Bookmark
- Go To Next Cutscene Bookmark
- Pause Cutscene
- Play Cutscene
- Play Cutscene Range Over Time
- Remove Cutscene Filter
- Remove Global Cutscene Filter
- Set Cutscene Filter
- Set Cutscene Time
- Set Global Cutscene Filter
- Show/Hide Cutscene
- Stop Cutscene
- Wait For Cutscene To End
Data Table
- Clear Data Table
- Remove Data Table Value
- Save Data Table Value (Ability Command)
- Save Data Table Value (Actor Scope)
- Save Data Table Value (Actor)
- Save Data Table Value (AI Filter)
- Save Data Table Value (Bank)
- Save Data Table Value (Boolean)
- Save Data Table Value (Byte)
- Save Data Table Value (Camera Object)
- Save Data Table Value (Cinematic)
- Save Data Table Value (Color)
- Save Data Table Value (Control)
- Save Data Table Value (Conversation Reply)
- Save Data Table Value (Conversation)
- Save Data Table Value (Dialog Item)
- Save Data Table Value (Dialog)
- Save Data Table Value (Difficulty Level)
- Save Data Table Value (Doodad)
- Save Data Table Value (Integer)
- Save Data Table Value (Marker)
- Save Data Table Value (Objective)
- Save Data Table Value (Order)
- Save Data Table Value (Ping)
- Save Data Table Value (Planet)
- Save Data Table Value (Player Color)
- Save Data Table Value (Player Group)
- Save Data Table Value (Point)
- Save Data Table Value (Portrait)
- Save Data Table Value (Real)
- Save Data Table Value (Region)
- Save Data Table Value (Revealer)
- Save Data Table Value (Sound Link)
- Save Data Table Value (Sound)
- Save Data Table Value (String)
- Save Data Table Value (Text Tag)
- Save Data Table Value (Text)
- Save Data Table Value (Timer)
- Save Data Table Value (Transmission Source)
- Save Data Table Value (Transmission)
- Save Data Table Value (Trigger)
- Save Data Table Value (Unit Filter)
- Save Data Table Value (Unit Group)
- Save Data Table Value (Unit Reference)
- Save Data Table Value (Unit)
- Save Data Table Value (Wave Info)
- Save Data Table Value (Wave Target)
- Save Data Table Value (Wave)
Debug
- Debug Message
- Enable/Disable Debug Message Type
- Engine Reset
- Game Wait For Resources To Complete
- Open or Close Debug Window
- Performance Test Get FPS
- Performance Test Start
- Performance Test Stop
- Set Debug Message File
- Set Debug Message Name
- Set Debug Window Message Color
- Unit State Start
- Unit State Stop