Visibility (CEffectDamage)
Revision as of 05:08, 30 November 2010 by Wangbot (talk | contribs) (Created page with "'''''Visibility''''' is a member field of CEffectDamage. ==Documentation== {{Documentation Template| name=Visibility| fname=CEffectDamage.Visibility| type=string| des...")
Visibility is a member field of CEffectDamage.
Documentation
- Name
- Visibility
- Fully-Qualified Name
- CEffectDamage.Visibility
- Type
- string
- Description
- Controls how the visibility of the damage source is modified with respect to the target when damage is dealt and the source is not already visible to the target.
- Hidden: The damage source remains hidden from the target.
- Snapshot: The location of the damage source is revealed to the target and a snapshot appears on the main UI, but the source still may not be targeted.
- Visible: The damage source is fully revealed to the target and can be seen and targeted.