Visibility is a member field of CEffectDamage.
- Fully-Qualified Name
- Controls how the visibility of the damage source is modified with respect to the target when damage is dealt and the source is not already visible to the target.
- Hidden: The damage source remains hidden from the target.
- Snapshot: The location of the damage source is revealed to the target and a snapshot appears on the main UI, but the source still may not be targeted.
- Visible: The damage source is fully revealed to the target and can be seen and targeted.