Difference between revisions of "Patch 1.20"
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(Created page with "<pre>BUG FIXES - Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers. MAPS - (6)WizardsRetreat - separated two creep camps near both corne...") |
(Added release date information & stuff, from https://wow.gamepedia.com/Warcraft_III_patch_information) |
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+ | <noinclude>__TOC__</noinclude> | ||
+ | :''Released: October 3, 2005'' | ||
+ | :''Version: 1.20.0'' | ||
+ | :''Build: 6048'' | ||
<pre>BUG FIXES | <pre>BUG FIXES | ||
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- Fixed a bug that causes player worms to become immobile after using | - Fixed a bug that causes player worms to become immobile after using | ||
powerups while respawning. | powerups while respawning. | ||
− | </pre>[[category:patch Notes]][[category:warcraft III]] | + | </pre> |
+ | ==Patch 1.20b== | ||
+ | :''Released: December 12, 2005'' | ||
+ | :''Version: 1.20.0'' | ||
+ | :''Build: 6056'' | ||
+ | <pre>FIXES | ||
+ | |||
+ | - Fixed a crash that could happen in multiplayer games.</pre> | ||
+ | ==Patch 1.20c== | ||
+ | :''Released: January 9, 2006'' | ||
+ | :''Version: 1.20.0'' | ||
+ | :''Build: 6065'' | ||
+ | <pre>FIXES | ||
+ | |||
+ | - Fixed a crash that could happen in multiplayer games.</pre> | ||
+ | ==Patch 1.20d== | ||
+ | :''Released: April 21, 2006'' | ||
+ | :''Version: 1.20.0'' | ||
+ | :''Build: 6070'' | ||
+ | <pre>FIXES | ||
+ | |||
+ | - Fixed an exploit that could happen in multiplayer games.</pre> | ||
+ | ==Patch 1.20e== | ||
+ | :''Released: June 22, 2006'' | ||
+ | :''Version: 1.20.0'' | ||
+ | :''Build: 6074'' | ||
+ | <pre>FIXES | ||
+ | |||
+ | - Fixed an exploit that could happen in multiplayer games. | ||
+ | |||
+ | MAPS | ||
+ | |||
+ | - Replays saved with older versions of a map are no longer compatible. | ||
+ | |||
+ | - (2)TerenasStand | ||
+ | - Added some trees to high ground above Red start location to prevent | ||
+ | a siege unit attack imbalance. | ||
+ | - Replaced Mercenary Camp type from Village to Lordaeron Summer.</pre> | ||
+ | [[category:patch Notes]][[category:warcraft III]] |
Latest revision as of 23:03, 18 February 2018
- Released: October 3, 2005
- Version: 1.20.0
- Build: 6048
BUG FIXES - Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit Walkers. MAPS - (6)WizardsRetreat - separated two creep camps near both corner starting locations to prevent them from calling each other for help when one is attacked. - (6)Gnollwood - separated two creep camps near merchant buildings to prevent them from calling each other for help when one is attacked. - (6)BlizzardTD - Fixed phase-shifting units to behave normally when attacked. - (12)WormWar - Fixed a bug that causes player worms to become immobile after using powerups while respawning.
Patch 1.20b
- Released: December 12, 2005
- Version: 1.20.0
- Build: 6056
FIXES - Fixed a crash that could happen in multiplayer games.
Patch 1.20c
- Released: January 9, 2006
- Version: 1.20.0
- Build: 6065
FIXES - Fixed a crash that could happen in multiplayer games.
Patch 1.20d
- Released: April 21, 2006
- Version: 1.20.0
- Build: 6070
FIXES - Fixed an exploit that could happen in multiplayer games.
Patch 1.20e
- Released: June 22, 2006
- Version: 1.20.0
- Build: 6074
FIXES - Fixed an exploit that could happen in multiplayer games. MAPS - Replays saved with older versions of a map are no longer compatible. - (2)TerenasStand - Added some trees to high ground above Red start location to prevent a siege unit attack imbalance. - Replaced Mercenary Camp type from Village to Lordaeron Summer.