Patch 1.20

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Revision as of 22:15, 18 February 2018 by Selaya (talk | contribs) (added 1.20b, 1.20c, d, e)
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BUG FIXES

- Fixed a Bug that disabled Spirit Walkers from resurrecting other Spirit 
  Walkers.

MAPS

- (6)WizardsRetreat
   - separated two creep camps near both corner starting locations to
     prevent them from calling each other for help when one is attacked.  

- (6)Gnollwood
   - separated two creep camps near merchant buildings to prevent them from 
     calling each other for help when one is attacked.  

- (6)BlizzardTD 
   - Fixed phase-shifting units to behave normally when attacked. 
 
- (12)WormWar 
   - Fixed a bug that causes player worms to become immobile after using
     powerups while respawning.

Patch 1.20b

FIXES

- Fixed a crash that could happen in multiplayer games.

Patch 1.20c

FIXES

- Fixed a crash that could happen in multiplayer games.

Patch 1.20d

FIXES

- Fixed an exploit that could happen in multiplayer games.

Patch 1.20e

FIXES

- Fixed an exploit that could happen in multiplayer games.

MAPS

- Replays saved with older versions of a map are no longer compatible.

- (2)TerenasStand
   - Added some trees to high ground above Red start location to prevent
     a siege unit attack imbalance.
   - Replaced Mercenary Camp type from Village to Lordaeron Summer.