Difference between revisions of "Random integer"

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(Testing Template:Trigger)
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== Pick + Withdraw ==
 
== Pick + Withdraw ==
 
If you want the editor to pick number 1-3, assign it to a random player, and then force it to pick a new value from the remaining values between 1-3, and assign it to a player that has been assigned no units:
 
If you want the editor to pick number 1-3, assign it to a random player, and then force it to pick a new value from the remaining values between 1-3, and assign it to a player that has been assigned no units:
 +
http://vgshorts.com/BBCode/BBCode3.php?ID=17
 +
{{Trigger
 +
|TriggerName=Pick random stuff
 +
|TriggerEvents=
 +
|TriggerVariables=Successful Attempts = 0 <Integer>
 +
 +
Choices = false <Boolean[3]>
 +
 +
Players = false <Boolean[3]>
  
http://vgshorts.com/BBCode/BBCode3.php?ID=17
+
SelectedChoice = 0 <Integer>
Pick random stuff
 
  Events
 
  Local Variables
 
      Successful Attempts = 0 <Integer>
 
      Choices = false <Boolean[3]>
 
      Players = false <Boolean[3]>
 
      SelectedChoice = 0 <Integer>
 
      SelectedPlayer = 0 <Integer>
 
  Conditions
 
  Actions
 
      General - For each integer Successful Attempts from 1 to 3 with increment 1, do (Actions)
 
          Actions
 
              ------- Pick the unit choice
 
              Variable - Set SelectedChoice = (Random integer between 0 and 2)
 
              General - While (Conditions) are true, do (Actions)
 
                  Conditions
 
                      Choices[SelectedChoice] == true
 
                  Actions
 
                      Variable - Set SelectedChoice = (Random integer between 0 and 2)
 
              ------- Pick the player number
 
              Variable - Set SelectedPlayer = (Random integer between 0 and 2)
 
              General - While (Conditions) are true, do (Actions)
 
                  Conditions
 
                      Choices[SelectedChoice] == false
 
                  Actions
 
                      Variable - Set SelectedPlayer = (Random integer between 0 and 2)
 
              ------- Actions
 
              ------- Do All the unit spawning stuff here ------
 
              Variable - Set Choices[SelectedChoice] = true
 
              Variable - Set Players[SelectedPlayer] = true
 
  
 +
SelectedPlayer = 0 <Integer>
 +
|TriggerConditions=
 +
|TriggerActions=General - For each integer Successful Attempts from 1 to 3 with increment 1, do (Actions)
 +
*Actions
 +
**Pick the unit choice
 +
**Variable - Set SelectedChoice = (Random integer between 0 and 2)
 +
**General - While (Conditions) are true, do (Actions)
 +
***Conditions
 +
****Choices[SelectedChoice] == true
 +
***Actions
 +
****Variable - Set SelectedChoice = (Random integer between 0 and 2)
 +
**------- Pick the player number
 +
**Variable - Set SelectedPlayer = (Random integer between 0 and 2)
 +
**General - While (Conditions) are true, do (Actions)
 +
***Conditions
 +
****Choices[SelectedChoice] == false
 +
***Actions
 +
****Variable - Set SelectedPlayer = (Random integer between 0 and 2)
 +
**------- Actions
 +
**------- Do All the unit spawning stuff here ------
 +
**Variable - Set Choices[SelectedChoice] = true
 +
**Variable - Set Players[SelectedPlayer] = true
 +
}}
 
== Limitations ==
 
== Limitations ==
 
While short and sweet, this trigger segment can be subject to long running times '''''if''''' a number is repeatedly picked by the random integer function (as it will pick it, realize it has been picked, and then re-pick over and over again). While it will generally not be noticeable, as the triggers run quite fast, bear in mind that using large '''''choice''''' or '''''player''''' integer values can cause this script to lag. It is better suited to values of about 15 or below.
 
While short and sweet, this trigger segment can be subject to long running times '''''if''''' a number is repeatedly picked by the random integer function (as it will pick it, realize it has been picked, and then re-pick over and over again). While it will generally not be noticeable, as the triggers run quite fast, bear in mind that using large '''''choice''''' or '''''player''''' integer values can cause this script to lag. It is better suited to values of about 15 or below.

Revision as of 05:37, 24 November 2010

The random integers have a lot of applications. This wiki will try to give trigger references for the most common on them.

Pick + Withdraw

If you want the editor to pick number 1-3, assign it to a random player, and then force it to pick a new value from the remaining values between 1-3, and assign it to a player that has been assigned no units: http://vgshorts.com/BBCode/BBCode3.php?ID=17

StarCraft 2 Trigger [template]
Events:

None.

Variables:

None.

Conditions:

None.

Actions:

None.

Limitations

While short and sweet, this trigger segment can be subject to long running times if a number is repeatedly picked by the random integer function (as it will pick it, realize it has been picked, and then re-pick over and over again). While it will generally not be noticeable, as the triggers run quite fast, bear in mind that using large choice or player integer values can cause this script to lag. It is better suited to values of about 15 or below.