Search results
Jump to navigation
Jump to search
Page title matches
- '''Text Message''' is an action that you will use to display a message to a [[Playe ...ea has its font size and position, so here are screenshots of the message "Text messagE" displayed in white. If you see the [[Game UI]] has been hidden, it2 KB (274 words) - 08:33, 21 November 2010
File:Text Crawl.jpg (1,421 × 999 (42 KB)) - 08:34, 21 November 2010- '''Dynamic Text''' is a reference in a displayed text to any field in the [[Data Editor]] of any type of object. It will automati *Put your dynamic link together and use it in a displayed text. You are done!4 KB (642 words) - 21:35, 8 April 2012
- 235 bytes (33 words) - 03:16, 23 November 2010
- |actions=Text Tag - Create a text tag with the text (Text(Damage dealt) with 2 decimal places) for (All players), using a font size o Text Tag - Set Duration time for (Last created text tag) to 1.5 seconds726 bytes (115 words) - 00:51, 28 April 2011
File:Galaxy Interface Text Module.jpg (562 × 458 (95 KB)) - 08:26, 21 November 2010- ...x-chat-text.htm porn] model sexiest picture [https://www.dinorah.space/sex-text-pictures-using-symbols.html porn] best sex tips to drive him crazy [https:/2 KB (282 words) - 10:05, 10 May 2018
- 6 KB (1,063 words) - 08:41, 16 May 2018
- 5 KB (792 words) - 04:40, 10 May 2018
- 6 KB (1,063 words) - 08:40, 16 May 2018
- 6 KB (985 words) - 17:42, 16 May 2018
- 5 KB (884 words) - 16:54, 10 May 2018
- 3 KB (533 words) - 03:09, 17 May 2018
- 5 KB (766 words) - 16:17, 10 May 2018
- 4 KB (749 words) - 09:09, 8 May 2018
- 2 KB (327 words) - 10:56, 8 May 2018
- 4 KB (637 words) - 09:54, 8 May 2018
Page text matches
- |actions=Text Tag - Create a text tag with the text (Text(Damage dealt) with 2 decimal places) for (All players), using a font size o Text Tag - Set Duration time for (Last created text tag) to 1.5 seconds726 bytes (115 words) - 00:51, 28 April 2011
- '''Text Message''' is an action that you will use to display a message to a [[Playe ...ea has its font size and position, so here are screenshots of the message "Text messagE" displayed in white. If you see the [[Game UI]] has been hidden, it2 KB (274 words) - 08:33, 21 November 2010
- | text = {{#if:{{{smalltext|}}}| {{{smalltext}}} | {{{text}}} }} | text = {{{text}}}673 bytes (57 words) - 18:04, 8 January 2011
- ...fesubst:}}}#if:{{{expand|}}}||collapsed}}" style="background: transparent; text-align: left; border: {{{border|1px}}} solid {{{b-color|silver}}}; margin-to {{{{{|safesubst:}}}!}} style="text-align:center; font-style:italic;" {{{{{|safesubst:}}}!}} {{{2|The following1 KB (109 words) - 04:59, 27 February 2011
- ...ending on which data type it returns (e.g. integer, unit, location, point, text). ==Grammatical Text==2 KB (269 words) - 08:04, 18 May 2011
- | text = {{{text}}}597 bytes (49 words) - 18:04, 8 January 2011
- Selecting '''Custom''' allows you to customize any text you would like to appear on the loading screen. Choosing this will '''not'' ==Text==3 KB (488 words) - 06:01, 16 May 2011
- {| class="wikitable" style="margin-left:auto; margin-right:auto; width:auto; text-align:center; font-size:90%;" !style="text-align:left; padding-left:4px;"| {{Navbar|Navigation templates|plain=1}}2 KB (276 words) - 18:04, 8 January 2011
- ==Text Has Been Set== The '''"Text Has Been Set"''' Condition returns true if the Text parameter is not null.2 KB (292 words) - 22:16, 28 March 2013
- Leaderboard - Set MainLeaderboard item text at column 1 and row 1 to "Player" Leaderboard - Set MainLeaderboard item text at column 2 and row 1 to "Kills"3 KB (377 words) - 17:30, 11 May 2011
- Don't know if this deserves its own page, unless more text information and screenshots are added. --[[User:Jack|Jack]] 04:00, 10 May 2 ...l shows the old variants window. Maybe it should be replaced with either a text tutorial or some new video, if there is one--[[User:M0rt|M0rt]] 04:48, 10 M540 bytes (90 words) - 16:15, 10 May 2011
- ...then choose an area where to display the text. If you wish to mimic SC1's text style, choose 'Debug'.2 KB (376 words) - 02:13, 25 December 2012
- === Customization of text === ...ameter, both the first and second line of text will be custom based on the text given in the "<code>text1=</code>" parameter.5 KB (573 words) - 18:04, 8 January 2011
- To bold text, surround it by triple apostrophes. For italic, surround by double apostrop ...uld/should be in the article, link to it. This is done by surrounding the text with two brackets on each side. Example: [[StarCraft II]]3 KB (477 words) - 23:03, 7 April 2012
- ...oinclude>style="background: #90ff90; color: black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}" class="table-yes"|{{{1|Yes}}}<noin234 bytes (22 words) - 18:04, 8 January 2011
- |</noinclude>style="background:#bfd; color:black; vertical-align:middle; text-align:{{{align|center}}}; {{{style|}}}" class="table-yes2" |{{{1|}}}<noincl226 bytes (21 words) - 18:04, 8 January 2011
- '''Dynamic Text''' is a reference in a displayed text to any field in the [[Data Editor]] of any type of object. It will automati *Put your dynamic link together and use it in a displayed text. You are done!4 KB (642 words) - 21:35, 8 April 2012
- |</noinclude>style="background:#ff9090; color:black; vertical-align: middle; text-align: {{{align|center}}}; {{{style|}}}" class="table-no" | {{{1|No}}}<noin232 bytes (22 words) - 18:04, 8 January 2011
- ...2 Conversions. In the text part of the label, choose "Convert Integer to Text" then "Convert Real to Integer" and select "Timer - Remaining Time of Timer ...ly go through one. In the text part of the label, choose "Convert Real to Text" then select "Timer - Remaining Time of Timer" and select your timer.2 KB (407 words) - 22:31, 11 May 2011
- | <!-- No image. Cell with some width or padding necessary for text cell to have 100% width. --><td class="mbox-empty-cell"></td> <td class="mbox-text" style="{{{textstyle|}}}"> {{{text}}} </td>2 KB (215 words) - 18:04, 8 January 2011