Difference between revisions of "Terrain"

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== See also ==
 
== See also ==
*[[Terrain Types|List of terrain types]]
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*[[Terrain Types|List of terrain types (textures)]]
*[[Terraining tips|Some Terraining tips]]
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*[[General Mapping Tips]]
  
 
[[Category:StarCraft II]][[Category:Reference]][[Category:Terrain]]
 
[[Category:StarCraft II]][[Category:Reference]][[Category:Terrain]]

Revision as of 07:28, 21 November 2010

Terrain is the landscape and scenery in a map. Terrain's most basic function is to limit where ground units can walk and where structures can be built. Well-placed terrain can also add aesthetic appeal to a map.

Terrain mechanics in StarCraft II

This section is a stub. You can help out by adding more information.

Terrain in a StarCraft II map is three-dimensional. Basic terrain editing involves the placing of textures and cliffs, and the modification of terrain elevations to create slopes.

See also