Difference between revisions of "Unit Properties"

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*'''Art Minimap Radius''' - Size of the unit on the minimap
 
*'''Art Minimap Radius''' - Size of the unit on the minimap
 
*'''Art Stationary Turning Rate''' - Speed at which the unit turns while stationary
 
*'''Art Stationary Turning Rate''' - Speed at which the unit turns while stationary
*'''AI Evaluation''' - ?
+
*'''AI Evaluation''' - <span style="color:#FF0000">??</span>
*'''AI Evaluation Constant''' - ?
+
*'''AI Evaluation Constant''' - <span style="color:#FF0000">??</span>
*'''AI Evaluation Factor''' - ?
+
*'''AI Evaluation Factor''' - <span style="color:#FF0000">??</span>
*'''AI Notify Effect''' - ?
+
*'''AI Notify Effect''' - <span style="color:#FF0000">??</span>
*'''AI Override Target Priority''' - ?
+
*'''AI Override Target Priority''' - <span style="color:#FF0000">??</span>
 
*'''Attributes (Check Box List)''' - Describes the unit. Affects how weapons and armor affect the using. Possibilities: Armored, Biological, Heroic, Hover, Light, Massive, Mechanical, Psionic, Robotic, Structure
 
*'''Attributes (Check Box List)''' - Describes the unit. Affects how weapons and armor affect the using. Possibilities: Armored, Biological, Heroic, Hover, Light, Massive, Mechanical, Psionic, Robotic, Structure
 
*'''Behaviors (List)''' - All the behaviors the unit has
 
*'''Behaviors (List)''' - All the behaviors the unit has
*'''Combat Attack Target Priority''' - ?
+
*'''Combat Attack Target Priority''' - <span style="color:#FF0000">??</span>
 
*'''Combat Death Reveal Duration''' - Amount of time the death reveal radius remains visible after the unit dies
 
*'''Combat Death Reveal Duration''' - Amount of time the death reveal radius remains visible after the unit dies
 
*'''Combat Death Reveal Radius''' - Size of the area that is revealed around the unit when it dies
 
*'''Combat Death Reveal Radius''' - Size of the area that is revealed around the unit when it dies
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*'''Combat Shield Gained from Damage Taken''' - Amount of shield the unit gains per point of damage taken
 
*'''Combat Shield Gained from Damage Taken''' - Amount of shield the unit gains per point of damage taken
 
*'''Combat Shields Leeched from Damage Dealt''' - Amount of shield the unit gains per point of damage dealt
 
*'''Combat Shields Leeched from Damage Dealt''' - Amount of shield the unit gains per point of damage dealt
*'''Combat Weapons Turret''' - ?
+
*'''Combat Weapons Turret''' - <span style="color:#FF0000">??</span>
 
*'''Combat Weapons Weapon''' - Weapons the unit is able to fire
 
*'''Combat Weapons Weapon''' - Weapons the unit is able to fire
 
*'''Command Card (Command Card Selection)''' - Allows you to edit the command buttons the unit has
 
*'''Command Card (Command Card Selection)''' - Allows you to edit the command buttons the unit has
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*'''Data Radius''' - Radius at which the unit can interact with other units
 
*'''Data Radius''' - Radius at which the unit can interact with other units
 
*'''Data Sight Radius''' - The units radius of sight
 
*'''Data Sight Radius''' - The units radius of sight
*'''Default Acquire Level''' - ?
+
*'''Default Acquire Level''' - <span style="color:#FF0000">??</span>
 
*'''Description''' - Description of the unit
 
*'''Description''' - Description of the unit
 
*'''Editor Comment''' - Comment visible in the editor about the unit
 
*'''Editor Comment''' - Comment visible in the editor about the unit
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**'''Tooltip''' - Tooltip text for the equipment set that is used by the unit
 
**'''Tooltip''' - Tooltip text for the equipment set that is used by the unit
 
**'''Weapon''' - Weapon for the equipment set.
 
**'''Weapon''' - Weapon for the equipment set.
*'''Fidget''' - ?
+
*'''Fidget''' - <span style="color:#FF0000">??</span>
 
*'''Glossary Alias''' - Name of the unit in the help menu
 
*'''Glossary Alias''' - Name of the unit in the help menu
 
*'''Glossary Category''' - What race the unit falls under in the help menu
 
*'''Glossary Category''' - What race the unit falls under in the help menu
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*'''Kill Resource''' - Resources gained from killing this unit
 
*'''Kill Resource''' - Resources gained from killing this unit
 
*'''Leader Alias''' - The display name of the unit in the replay and observer leaderboard. A unit with not leader alias will not be displayed on the leaderboard
 
*'''Leader Alias''' - The display name of the unit in the replay and observer leaderboard. A unit with not leader alias will not be displayed on the leaderboard
*'''Life Armor Display Flags''' - ?
+
*'''Life Armor Display Flags''' - <span style="color:#FF0000">??</span>
 
*'''Life Regeneration Delay''' - Time between the unit losing life the and the unit continuing to regenerate life
 
*'''Life Regeneration Delay''' - Time between the unit losing life the and the unit continuing to regenerate life
*'''Loot''' - ?
+
*'''Loot''' - <span style="color:#FF0000">??</span>
 
*'''Movement Acceleration''' - Speed at which the unit reaches its maximum speed
 
*'''Movement Acceleration''' - Speed at which the unit reaches its maximum speed
 
*'''Movement Lateral Acceleration''' - Amount of side to side speed the unit gains until it reaches its maximum speed
 
*'''Movement Lateral Acceleration''' - Amount of side to side speed the unit gains until it reaches its maximum speed
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*'''Movement Separation Radius''' - Distance between air units in a squadron
 
*'''Movement Separation Radius''' - Distance between air units in a squadron
 
*'''Movement Speed''' - Maximum speed for the unit
 
*'''Movement Speed''' - Maximum speed for the unit
*'''Movement strafe radius''' - ?
+
*'''Movement strafe radius''' - <span style="color:#FF0000">??</span>
 
*'''Movement Turning Rate''' - Speed at which the unit turns while moving
 
*'''Movement Turning Rate''' - Speed at which the unit turns while moving
*'''Occlusion Height''' - ?
+
*'''Occlusion Height''' - <span style="color:#FF0000">??</span>
 
*'''Pathing - Pathing Footprint''' - Footprint used by the unit
 
*'''Pathing - Pathing Footprint''' - Footprint used by the unit
 
*'''Pathing - Pathing Footprint Dead''' - The footprint of the unit when it is dead
 
*'''Pathing - Pathing Footprint Dead''' - The footprint of the unit when it is dead
 
*'''Pathing - Pathing Footprint Placement''' - Footprint used for placement of the unit
 
*'''Pathing - Pathing Footprint Placement''' - Footprint used for placement of the unit
*'''Pawn Item Reduction''' - ?
+
*'''Pawn Item Reduction''' - <span style="color:#FF0000">??</span>
*'''Powerup Cost (List)''' - ?
+
*'''Powerup Cost (List)''' - <span style="color:#FF0000">??</span>
*'''Powerup Effect''' - ?
+
*'''Powerup Effect''' - <span style="color:#FF0000">??</span>
*'''Powerup Filters''' - ?
+
*'''Powerup Filters''' - <span style="color:#FF0000">??</span>
*'''Push Priority''' - ?
+
*'''Push Priority''' - <span style="color:#FF0000">??</span>
 
*'''Radius Dead''' - Collision radius of the unit when it is dead
 
*'''Radius Dead''' - Collision radius of the unit when it is dead
 
*'''Repair Resource''' - Amount of resources it takes to repair the unit
 
*'''Repair Resource''' - Amount of resources it takes to repair the unit
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*'''Resource State''' - State of the resources in the unit. Harvestable can be harvested, raw can not
 
*'''Resource State''' - State of the resources in the unit. Harvestable can be harvested, raw can not
 
*'''Resource Type''' - Type of resource(s) contained in the unit
 
*'''Resource Type''' - Type of resource(s) contained in the unit
*'''Revive Delay''' - ?
+
*'''Revive Delay''' - <span style="color:#FF0000">??</span>
*'''Revive Time''' - ?
+
*'''Revive Time''' - <span style="color:#FF0000">??</span>
*'''Revive Type''' - ?
+
*'''Revive Type''' - <span style="color:#FF0000">??</span>
*'''Score Result''' - ?
+
*'''Score Result''' - <span style="color:#FF0000">??</span>
 
*'''Select Alias''' - Unit types that are selected when the player double clicks the unit
 
*'''Select Alias''' - Unit types that are selected when the player double clicks the unit
*'''Shield Armor Display Flags''' - ?
+
*'''Shield Armor Display Flags''' - <span style="color:#FF0000">??</span>
 
*'''Shield Regeneration Delay''' - Delay between when a unit takes shield damage and when the unit starts to regenerate its shields
 
*'''Shield Regeneration Delay''' - Delay between when a unit takes shield damage and when the unit starts to regenerate its shields
 
*'''Sight Bonus''' - Sight bonus given depending on time of day
 
*'''Sight Bonus''' - Sight bonus given depending on time of day
*'''Stats - Added On Units Behavior''' - ?
+
*'''Stats - Added On Units Behavior''' - <span style="color:#FF0000">??</span>
*'''Stats - Added On Units Unit''' - ?
+
*'''Stats - Added On Units Unit''' - <span style="color:#FF0000">??</span>
*'''Stats - AI Build Category''' - ?
+
*'''Stats - AI Build Category''' - <span style="color:#FF0000">??</span>
 
*'''Stats - Cargo Size''' - Number of cargo slots for the unit
 
*'''Stats - Cargo Size''' - Number of cargo slots for the unit
 
*'''Stats - Collide''' - Types of units which the unit can collide with
 
*'''Stats - Collide''' - Types of units which the unit can collide with
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*'''Stats - Energy Regeneration Rate''' - amount of energy the unit receives every second
 
*'''Stats - Energy Regeneration Rate''' - amount of energy the unit receives every second
 
*'''Stats - Energy Starting Amount''' - Amount of energy the unit begins with
 
*'''Stats - Energy Starting Amount''' - Amount of energy the unit begins with
*'''Stats - Flags''' - ?
+
*'''Stats - Flags''' - <span style="color:#FF0000">??</span>
*'''Stats - Item''' - ?
+
*'''Stats - Item''' - <span style="color:#FF0000">??</span>
 
*'''Stats - Life Maximum''' - Max amount of life for the unit
 
*'''Stats - Life Maximum''' - Max amount of life for the unit
 
*'''Stats - Life Regeneration Rate''' - amount of life the unit gains per second
 
*'''Stats - Life Regeneration Rate''' - amount of life the unit gains per second
 
*'''Stats - Life Starting Amount''' - Amount of life the unit starts with
 
*'''Stats - Life Starting Amount''' - Amount of life the unit starts with
 
*'''Stats - Mass''' - Weight and volume of the unit. Used for physics stuff
 
*'''Stats - Mass''' - Weight and volume of the unit. Used for physics stuff
*'''Stats - Mob''' - ?
+
*'''Stats - Mob''' - <span style="color:#FF0000">??</span>
 
*'''Stats - Name''' - Name of the unit
 
*'''Stats - Name''' - Name of the unit
 
*'''Stats - Race''' - Race of the unit
 
*'''Stats - Race''' - Race of the unit
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*'''Stats - Shield Regeneration Rate''' - Amount shield gained per second
 
*'''Stats - Shield Regeneration Rate''' - Amount shield gained per second
 
*'''Stats - Shield Starting Amount''' - Amount of shield the unit starts with
 
*'''Stats - Shield Starting Amount''' - Amount of shield the unit starts with
*'''Stats - Subgroup Priority''' - ?
+
*'''Stats - Subgroup Priority''' - <span style="color:#FF0000">??</span>
 
*'''Stats - Supplies''' - Supplies used up or given by the unit (- means used, + means given)
 
*'''Stats - Supplies''' - Supplies used up or given by the unit (- means used, + means given)
*'''Stats - Tactical AI Channel''' - ?
+
*'''Stats - Tactical AI Channel''' - <span style="color:#FF0000">??</span>
*'''Stats - Tactical AI Function''' - ?
+
*'''Stats - Tactical AI Function''' - <span style="color:#FF0000">??</span>
*'''Stats - Tactical AI Range''' - ?
+
*'''Stats - Tactical AI Range''' - <span style="color:#FF0000">??</span>
*'''Subgroup Alias''' - ?
+
*'''Subgroup Alias''' - <span style="color:#FF0000">??</span>
*'''Synchronous Model Data''' - ?
+
*'''Synchronous Model Data''' - <span style="color:#FF0000">??</span>
*'''Tactical AI''' - ?
+
*'''Tactical AI''' - <span style="color:#FF0000">??</span>
*'''Tactical AI Filters''' - ?
+
*'''Tactical AI Filters''' - <span style="color:#FF0000">??</span>
 
*'''Taunt Duration''' - Duration of the units taunts
 
*'''Taunt Duration''' - Duration of the units taunts
*'''Tech Alias''' - ?
+
*'''Tech Alias''' - <span style="color:#FF0000">??</span>
 
*'''Techtree Add On Offset X''' - Offset position from the host building along the x-axis
 
*'''Techtree Add On Offset X''' - Offset position from the host building along the x-axis
 
*'''Techtree Add On Offset Y''' - Offset position from the host building along the y axis  
 
*'''Techtree Add On Offset Y''' - Offset position from the host building along the y axis  
 
*'''[[Built On|Techtree Built On]]''' - Existing unit on which the unit must be built
 
*'''[[Built On|Techtree Built On]]''' - Existing unit on which the unit must be built
*'''Tech Tree Unlocked Units''' - ?
+
*'''Tech Tree Unlocked Units''' - <span style="color:#FF0000">??</span>
*'''Tooltip Priority''' - ?
+
*'''Tooltip Priority''' - <span style="color:#FF0000">??</span>
 
*'''Vision Height''' - Height of the unit's field of vision
 
*'''Vision Height''' - Height of the unit's field of vision
  
 
[[Category:StarCraft II]][[Category:Reference]][[Category:Data Editor]]
 
[[Category:StarCraft II]][[Category:Reference]][[Category:Data Editor]]

Latest revision as of 00:50, 1 December 2010

Below is a complete list of all the fields available to a Unit object in the Data Editor.

However, if you are only doing minor (beginner to intermediate) changes to a unit, this simplified and reduced list might be of interest: Important Unit Fields.

The list

  • Abilities (List) - All the abilities the unit has access to
  • Abilities Response - Response from the unit when it takes damage
  • Added On Units (List) - All the units that this unit is an addon of
  • Art Facing - Facing angle of the unit in the editor
  • Art Fog Visibility - How the unit appears under the fog of war
  • Art Height - Distance from the ground that the unit appears
  • Art Minimap Radius - Size of the unit on the minimap
  • Art Stationary Turning Rate - Speed at which the unit turns while stationary
  • AI Evaluation - ??
  • AI Evaluation Constant - ??
  • AI Evaluation Factor - ??
  • AI Notify Effect - ??
  • AI Override Target Priority - ??
  • Attributes (Check Box List) - Describes the unit. Affects how weapons and armor affect the using. Possibilities: Armored, Biological, Heroic, Hover, Light, Massive, Mechanical, Psionic, Robotic, Structure
  • Behaviors (List) - All the behaviors the unit has
  • Combat Attack Target Priority - ??
  • Combat Death Reveal Duration - Amount of time the death reveal radius remains visible after the unit dies
  • Combat Death Reveal Radius - Size of the area that is revealed around the unit when it dies
  • Combat Energy Gained from Damage Taken - Amount of energy the unit gains per point of damage taken
  • Combat Energy Leached from Damage Dealt - Amount of energy the unit gains per point of damage dealt
  • Combat Life Armor - Amount of armor for the unit
  • Combat Life Armor Level - Displayed armor level for the unit (Does not affect the armor)
  • Combat Life Armor Name - Name of the unit's armor
  • Combat Life Gained from Damage Taken - Amount of life the unit gains per point of damage taken
  • Combat Life Leeched from Damage Dealt - Amount of life unit gains per point of damage dealt
  • Combat Shield Armor Name - Name of the units shield
  • Combat Shield Gained from Damage Taken - Amount of shield the unit gains per point of damage taken
  • Combat Shields Leeched from Damage Dealt - Amount of shield the unit gains per point of damage dealt
  • Combat Weapons Turret - ??
  • Combat Weapons Weapon - Weapons the unit is able to fire
  • Command Card (Command Card Selection) - Allows you to edit the command buttons the unit has
  • Creep Speed Bonus - The speed bonus the unit receives when on creep
  • Creep Speed Multiplier - The value to multiple the units speed with when on creep
  • Damage Dealt (Veterancy) - Multiplier for the experience points the unit is awarded per damage it deals
  • Damage Taken (Veterancy) - Multiplier for experience points the unit is awarded per point of damage it takes
  • Data Death Time - Amount of time it takes for the unit to die
  • Data Kill Experience - Number of experience points the unit awards to its killer
  • Data Radius - Radius at which the unit can interact with other units
  • Data Sight Radius - The units radius of sight
  • Default Acquire Level - ??
  • Description - Description of the unit
  • Editor Comment - Comment visible in the editor about the unit
  • Editor Description - Description of the unit visible in the editor
  • Editor - Editor Categories - Editor Categories are used for filtering and organizing within the editor
  • Editor - Editor Flags - Options for when the unit is placed within the editor
  • Editor - Editor Prefix - Prefix of the unit's name for the editor
  • Editor - Editor Suffix - Suffix of the unit's name for the editor
  • Energy - Regeneration Delay - Time between the unit using energy and the unit continuing to regenerate energy.
  • Equipment Array (List):
    • Effect - Effect that is applied to the unit when it uses a specific equipment set
    • Icon - Icon for the equipment set
    • Name - Name of the equipment set
    • Tooltip - Tooltip text for the equipment set that is used by the unit
    • Weapon - Weapon for the equipment set.
  • Fidget - ??
  • Glossary Alias - Name of the unit in the help menu
  • Glossary Category - What race the unit falls under in the help menu
  • Glossary Priority - The position the unit is displayed in the unit help menu. Lower values show up first
  • Glossary Strong Array - Units that this unit is considered strong against for cost
  • Glossary Weak Array - Units that this unit is considered weak against for cost
  • Inner Radius - Radius at which the unit can interact with buildings
  • Kill Display - Options for displayed the kill counter for the unit
  • Kill Resource - Resources gained from killing this unit
  • Leader Alias - The display name of the unit in the replay and observer leaderboard. A unit with not leader alias will not be displayed on the leaderboard
  • Life Armor Display Flags - ??
  • Life Regeneration Delay - Time between the unit losing life the and the unit continuing to regenerate life
  • Loot - ??
  • Movement Acceleration - Speed at which the unit reaches its maximum speed
  • Movement Lateral Acceleration - Amount of side to side speed the unit gains until it reaches its maximum speed
  • Movement mover - Mover type for the unit
  • Movement Plane Array - Plane on which the unit can be attacked
  • Movement Separation Radius - Distance between air units in a squadron
  • Movement Speed - Maximum speed for the unit
  • Movement strafe radius - ??
  • Movement Turning Rate - Speed at which the unit turns while moving
  • Occlusion Height - ??
  • Pathing - Pathing Footprint - Footprint used by the unit
  • Pathing - Pathing Footprint Dead - The footprint of the unit when it is dead
  • Pathing - Pathing Footprint Placement - Footprint used for placement of the unit
  • Pawn Item Reduction - ??
  • Powerup Cost (List) - ??
  • Powerup Effect - ??
  • Powerup Filters - ??
  • Push Priority - ??
  • Radius Dead - Collision radius of the unit when it is dead
  • Repair Resource - Amount of resources it takes to repair the unit
  • Resource Drop Off - Types of resources the unit servers as a drop of point for
  • Resource State - State of the resources in the unit. Harvestable can be harvested, raw can not
  • Resource Type - Type of resource(s) contained in the unit
  • Revive Delay - ??
  • Revive Time - ??
  • Revive Type - ??
  • Score Result - ??
  • Select Alias - Unit types that are selected when the player double clicks the unit
  • Shield Armor Display Flags - ??
  • Shield Regeneration Delay - Delay between when a unit takes shield damage and when the unit starts to regenerate its shields
  • Sight Bonus - Sight bonus given depending on time of day
  • Stats - Added On Units Behavior - ??
  • Stats - Added On Units Unit - ??
  • Stats - AI Build Category - ??
  • Stats - Cargo Size - Number of cargo slots for the unit
  • Stats - Collide - Types of units which the unit can collide with
  • Stats - Deceleration - Rate at which the units speed decreases until a stop
  • Stats - Energy Maximum - Maximum amount of energy the unit can have
  • Stats - Energy Regeneration Rate - amount of energy the unit receives every second
  • Stats - Energy Starting Amount - Amount of energy the unit begins with
  • Stats - Flags - ??
  • Stats - Item - ??
  • Stats - Life Maximum - Max amount of life for the unit
  • Stats - Life Regeneration Rate - amount of life the unit gains per second
  • Stats - Life Starting Amount - Amount of life the unit starts with
  • Stats - Mass - Weight and volume of the unit. Used for physics stuff
  • Stats - Mob - ??
  • Stats - Name - Name of the unit
  • Stats - Race - Race of the unit
  • Stats - Repair Time - Time the unit takes to be fully repaired
  • Stats - Score Kill - Score the played gains when killing the unit
  • Stats - Score Lost - Score that the player gets when the unit dies
  • Stats - Score Product - Score the player gains when the unit is built
  • Stats - Shield Armor - Amount of armor for the shield of the unit
  • Stats - Shield Armor Level - Displayed shield level
  • Stats - Shield Maximum - Maximum amount of shields for the unit
  • Stats - Shield Regeneration Rate - Amount shield gained per second
  • Stats - Shield Starting Amount - Amount of shield the unit starts with
  • Stats - Subgroup Priority - ??
  • Stats - Supplies - Supplies used up or given by the unit (- means used, + means given)
  • Stats - Tactical AI Channel - ??
  • Stats - Tactical AI Function - ??
  • Stats - Tactical AI Range - ??
  • Subgroup Alias - ??
  • Synchronous Model Data - ??
  • Tactical AI - ??
  • Tactical AI Filters - ??
  • Taunt Duration - Duration of the units taunts
  • Tech Alias - ??
  • Techtree Add On Offset X - Offset position from the host building along the x-axis
  • Techtree Add On Offset Y - Offset position from the host building along the y axis
  • Techtree Built On - Existing unit on which the unit must be built
  • Tech Tree Unlocked Units - ??
  • Tooltip Priority - ??
  • Vision Height - Height of the unit's field of vision