Death is a member field of CEffectDamage.
- Fully-Qualified Name
- The type of death that is trigged when the damage effect kills a unit. Depending on the model used by the victim, different death types may result in different death animations. Not all models have unique death animations for each of the different death types. For example, the default Marine model has a unique animation for the Fire death but the default Stalker model does not. Behavior death responses and actor events may use this field to filter different damage effects.
- The death type used by a unit when it dies can be retrieved through triggers via the Triggering Death Type Check action.