Flags (CEffectDamage)
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Flags is a member array of CEffectDamage.
Documentation
- Name
- Flags
- Fully-Qualified Name
- CEffectDamage.Flags[]
- Type
- bool array
- Description
- A set of properties to be applied to the damage effect.
Indices
- Kill: Instantly kills the target, ignoring the actual amount of damage that would have been dealt and the target's life.
- Live: Will not kill the target, even if the damage is enough to lower the target's life below 0.
- No Absorb Energy: ??
- No Absorb Life: ??
- No Absorb Shields: ??
- No Behavior Response: Will not trigger any behavior damage responses.
- No Dealt Bonus (Fraction): Will not be affected by any behavior damage bonus multipliers.
- No Dealt Bonus (Scaled): Will not be affected by any scaled behavior damage bonuses.
- No Dealt Bonus (Unscaled): Will not be affected by any unscaled behavior damage bonuses.
- No Dealt Maximum: Will not be affected by any behavior maximum damage caps.
- No Dealt Minimum: Will not be affected by any behavior minimum damage caps.
- No Gain: ??
- No Gain Energy: ??
- No Gain Life: ??
- No Gain Shields: ??
- No Kill Credit: Will not give the damage source credit for the kill if the damage kills the target.
- No Leech: ??
- No Leech Energy: Will not leech energy.
- No Leech Life: Will not leech life.
- No Leech Shields: Will not leech shields.
- Notification: ??