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  • UI or User Interface editing is done by editing .SC2Layout files. SC2Layout fi ...o extract the .SC2Layout files. Inside the MPQ, they're found at UI/Layout/UI.
    3 KB (386 words) - 22:04, 28 April 2011
  • ...ts of the message "Text messagE" displayed in white. If you see the [[Game UI]] has been hidden, it is because it was required. ...be turned into "</n>". And as mentioned on the screenshot itself, the Game UI has to be disabled and the action's name is "'''Show Text Crawl'''". To mak
    2 KB (274 words) - 08:33, 21 November 2010
  • '''UI Frames''' deliver the core information that the player will need to play [[ Here is a list of the frames you can hide through the "'''Show/Hide UI Frame'''" action with a description of each one:
    5 KB (830 words) - 21:15, 20 December 2010
  • The UI trigger actions are generally used for controlling the User Interface. Some ...that alert's location. The custom alert icon does not appear to show up in-game but may be somewhere I have not looked.
    6 KB (865 words) - 06:16, 21 November 2010
  • ...Dialogs''' are to be used when you have disabled the Game UI for a custom UI. This is more complex than [[Timers]]. You can activate a Timer Dialog in the middle of the game by having it "Initially Off" (Right Click the Trigger and Uncheck). Then a
    2 KB (407 words) - 22:31, 11 May 2011
  • ...custom map a new look. There are two methods one can use to customize the UI of [[StarCraft II]], and they are not mutually exclusive. =UI Editor=
    16 KB (2,144 words) - 05:59, 27 February 2016
  • '''Custom UI'''s are often used for things like Hero Selections, Stores, etc. [[File:Custom UI Example.jpg|200px]]
    11 KB (1,691 words) - 18:49, 8 April 2012
  • ...es from the name of the format's creator, Mike O'Brien. Mike O'Brien was a game designer working for Blizzard Entertainment, and Blizzard Entertainment con MPQs used in Blizzard's games generally contain a game's data files, including graphics, sounds, and level data. The format's capa
    5 KB (837 words) - 08:50, 27 April 2011
  • ...the name indicates, they are usually used for ugrading unit properities in game, but they can also be used by [[requirements]]. Upgrades can modify catalog *'''UI'''
    1 KB (175 words) - 14:45, 10 May 2011
  • [[StarCraft II]] uses several different filetypes for controlling the game, both for art and for data. This page has lists the basic file types. *.SC2Layout (UI layout)
    2 KB (350 words) - 09:27, 27 April 2011
  • '''Dialogs''' are used mainly either to create [[Custom UI]]s, Choosing Menus or [[Leaderboard]] (and some times [[Timer Dialogs]]). = [[Custom UI]] =
    12 KB (1,857 words) - 21:34, 8 April 2012
  • Events are placed at the beginning of a [[trigger]]. During the game's progress, if at any time the trigger is enabled/on and a [[condition]] ma ...efore the game has started and is loaded during the loading process of the game. To execute a trigger without an event, you must use the "Run Trigger" acti
    20 KB (3,331 words) - 03:02, 29 March 2013
  • ...lpful if you're trying to lessen costs or your fuel absorption. This app's UI is very sleek along with the data is very easy posted and interpret. It's e
    3 KB (577 words) - 09:21, 10 May 2018
  • - Game: Enable/Disable Selection (Functionality and/or UI) - Game: Enable/Disable Pre-Selection (Functionality and/or UI)
    4 KB (685 words) - 23:00, 18 February 2018
  • Game - Map initialization UI - Display (Combine ("Minutes of your life wasted in this...", (Text(Minutes
    2 KB (361 words) - 18:42, 8 April 2012
  • *'''Stats - Name''': What the unit is called in the game (Zergling, Marine, Hydralisk, Brutalisk etc...) ...lot of actors because an actor is used for pretty much anything you see in game.
    6 KB (1,020 words) - 15:47, 31 March 2011
  • ...the focal point, but is pointed directly at the focal point. In a standard game, the focal point is on the ground, and the camera is in the air, pointed do * '''Target - X''' - (Doesn't matter, this will change every frame of the game)
    15 KB (2,279 words) - 23:38, 13 December 2010
  • ...our Item Container. Both values start at "0" and at the top left of the in-game window.]] ...manages where the in-game item container window displays above the default UI. In the screenshot below, this is set to "Left."
    6 KB (1,122 words) - 06:34, 26 March 2013
  • ...ration manager Josh Watson stated in a news launch. Particularly, the game UI forbids assigning Shift modified key-bindings to the essential champion ski
    6 KB (967 words) - 08:29, 8 May 2018
  • ...s://maxinemacadam.page.tl/How-you-can-level-up-the-skills-in-the-RuneScape-game.htm cheapest runescape gold], you can contact us at our own web site. An ex
    6 KB (953 words) - 06:17, 19 May 2018

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