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- UI or User Interface editing is done by editing .SC2Layout files. SC2Layout fi ...o extract the .SC2Layout files. Inside the MPQ, they're found at UI/Layout/UI.3 KB (386 words) - 22:04, 28 April 2011
- ...ts of the message "Text messagE" displayed in white. If you see the [[Game UI]] has been hidden, it is because it was required. ...be turned into "</n>". And as mentioned on the screenshot itself, the Game UI has to be disabled and the action's name is "'''Show Text Crawl'''". To mak2 KB (274 words) - 08:33, 21 November 2010
- '''UI Frames''' deliver the core information that the player will need to play [[ Here is a list of the frames you can hide through the "'''Show/Hide UI Frame'''" action with a description of each one:5 KB (830 words) - 21:15, 20 December 2010
- The UI trigger actions are generally used for controlling the User Interface. Some ...that alert's location. The custom alert icon does not appear to show up in-game but may be somewhere I have not looked.6 KB (865 words) - 06:16, 21 November 2010
- ...Dialogs''' are to be used when you have disabled the Game UI for a custom UI. This is more complex than [[Timers]]. You can activate a Timer Dialog in the middle of the game by having it "Initially Off" (Right Click the Trigger and Uncheck). Then a2 KB (407 words) - 22:31, 11 May 2011
- ...custom map a new look. There are two methods one can use to customize the UI of [[StarCraft II]], and they are not mutually exclusive. =UI Editor=16 KB (2,144 words) - 05:59, 27 February 2016
- '''Custom UI'''s are often used for things like Hero Selections, Stores, etc. [[File:Custom UI Example.jpg|200px]]11 KB (1,691 words) - 18:49, 8 April 2012
- ...es from the name of the format's creator, Mike O'Brien. Mike O'Brien was a game designer working for Blizzard Entertainment, and Blizzard Entertainment con MPQs used in Blizzard's games generally contain a game's data files, including graphics, sounds, and level data. The format's capa5 KB (837 words) - 08:50, 27 April 2011
- ...the name indicates, they are usually used for ugrading unit properities in game, but they can also be used by [[requirements]]. Upgrades can modify catalog *'''UI'''1 KB (175 words) - 14:45, 10 May 2011
- [[StarCraft II]] uses several different filetypes for controlling the game, both for art and for data. This page has lists the basic file types. *.SC2Layout (UI layout)2 KB (350 words) - 09:27, 27 April 2011
- '''Dialogs''' are used mainly either to create [[Custom UI]]s, Choosing Menus or [[Leaderboard]] (and some times [[Timer Dialogs]]). = [[Custom UI]] =12 KB (1,857 words) - 21:34, 8 April 2012
- Events are placed at the beginning of a [[trigger]]. During the game's progress, if at any time the trigger is enabled/on and a [[condition]] ma ...efore the game has started and is loaded during the loading process of the game. To execute a trigger without an event, you must use the "Run Trigger" acti20 KB (3,331 words) - 03:02, 29 March 2013
- ...lpful if you're trying to lessen costs or your fuel absorption. This app's UI is very sleek along with the data is very easy posted and interpret. It's e3 KB (577 words) - 09:21, 10 May 2018
- - Game: Enable/Disable Selection (Functionality and/or UI) - Game: Enable/Disable Pre-Selection (Functionality and/or UI)4 KB (685 words) - 23:00, 18 February 2018
- Game - Map initialization UI - Display (Combine ("Minutes of your life wasted in this...", (Text(Minutes2 KB (361 words) - 18:42, 8 April 2012
- *'''Stats - Name''': What the unit is called in the game (Zergling, Marine, Hydralisk, Brutalisk etc...) ...lot of actors because an actor is used for pretty much anything you see in game.6 KB (1,020 words) - 15:47, 31 March 2011
- ...the focal point, but is pointed directly at the focal point. In a standard game, the focal point is on the ground, and the camera is in the air, pointed do * '''Target - X''' - (Doesn't matter, this will change every frame of the game)15 KB (2,279 words) - 23:38, 13 December 2010
- ...our Item Container. Both values start at "0" and at the top left of the in-game window.]] ...manages where the in-game item container window displays above the default UI. In the screenshot below, this is set to "Left."6 KB (1,122 words) - 06:34, 26 March 2013
- ...ration manager Josh Watson stated in a news launch. Particularly, the game UI forbids assigning Shift modified key-bindings to the essential champion ski6 KB (967 words) - 08:29, 8 May 2018
- ...s://maxinemacadam.page.tl/How-you-can-level-up-the-skills-in-the-RuneScape-game.htm cheapest runescape gold], you can contact us at our own web site. An ex6 KB (953 words) - 06:17, 19 May 2018