Search results

Jump to navigation Jump to search
  • Variables are used to store information that you will be able to call later on. This ...ger Window, go to New, then New Variable ('''Ctrl + B'''). Now you need a type, a name, and sometimes a value or configure it to be an array.
    5 KB (688 words) - 10:21, 27 March 2013
  • AIs (Artificial Intelligences) are used to make a unit act upon certain conditions. ...ind, for example, the Blink ability under the "Order With No Target" order-type.
    2 KB (275 words) - 09:52, 2 May 2011
  • This method is really great and causes no lag. You can restrict a unit to a certain (circular region) by using the leash property. Setting a leash ===Applying the Behavior to all units of a certain type===
    2 KB (384 words) - 09:54, 2 May 2011
  • = Triggers, Events, Variables, Conditions, Actions, Scripts, and Functions = ...nit Instantly" is the correct nomenclature for the page, not "Unit - Move (Unit) Instantly to Point (Blend)".
    3 KB (442 words) - 06:16, 21 November 2010
  • ===Spawn Unit Ability=== ===Spawn Unit Upon Death===
    5 KB (541 words) - 12:50, 22 November 2010
  • Each [[Variables|variable]] has a type, which indicates what type of data is beeing stored inside it. ...ically (e.g. when a function/trigger with local variables is executed, all variables are created and given initial values), and their value is stored directly i
    3 KB (511 words) - 00:35, 21 December 2012
  • ...can run. You'll find plenty of these, such as "A unit enters an area", "A unit is attacked/Killed", "A Player pressed a Key", and plenty of other. What th ...the trigger on the event that a unit is killed, and the condition that the unit is in the specified area.
    4 KB (659 words) - 02:31, 25 December 2012
  • ===Global Variables=== Create the following variables:
    5 KB (797 words) - 23:38, 13 December 2010
  • ...sh''' systems are used to award resources to a player for killing an enemy unit. In StarCraft 1, this was primarily done through the use of [[Triggers]] an ...nto the Data Editor (F7) and under "Data Type:" select "Units." Select the unit that you want to award resources for killing.
    3 KB (573 words) - 02:36, 27 November 2010
  • fixing unsafe type casting. - Hash Table - Save Unit Handle
    3 KB (458 words) - 23:05, 18 February 2018
  • = 1: Global Variables = ...ables are needed, the names and types of which are indicated below (Name - Type - Value - (Description)):
    9 KB (1,329 words) - 09:54, 2 May 2011
  • **'''Picked Unit''' requires you to press one time '''P''' ...''pi'''" when you create a new action (keep in mind you don't even need to type this in the search field for it to search)
    6 KB (919 words) - 02:33, 17 July 2011
  • ..., a beacon (or just an invisible unit), to spawn creep at, and a "TD Base" unit the creep has to move to. ...unction Definitions", with the trigger function signature, that is, return type = boolean, and 2 boolean parameters (testConds and runActions).
    5 KB (913 words) - 23:03, 7 April 2012
  • ...er. Now you have a Timer that is shown in-game! The title part is a text type-in part that will show what the timer is for. If you want a Countdown Time Local Variables
    3 KB (480 words) - 19:57, 27 November 2010
  • ...a very simple way to create a third-person camera. The distance behind the unit is easily modified. This method is intended for multiple users as well (and ...e third person camera. This gives the effect that you are looking over the unit's shoulder, aka, a third person camera.
    15 KB (2,279 words) - 23:38, 13 December 2010
  • #Where you select what unit you would like to place. #Unit preview.
    4 KB (684 words) - 04:34, 1 July 2011
  • favor ranged unit combat. - The "Ubersplat" category and actions now appear after the "Unit Group"
    8 KB (1,287 words) - 23:01, 18 February 2018
  • ...hat can be cast to and from (without loss of information) the <tt>int</tt> type. ...equently, the use of the native Galaxy API, including functions and global variables, in Andromeda code is not appropriate and discouraged. The enhancements in
    4 KB (635 words) - 05:25, 6 August 2012
  • The final type of plan I can suggest, would be to use Excel. The ultimate tool in numeric ** Next time I open the Galaxy Editor, I am going to finish working on a Worm unit. Adding sounds, finishing its Weapon and creating it's ability...
    5 KB (938 words) - 06:16, 21 November 2010
  • *Explicit, strong type system ...<code>bool executable(bool checkConds, bool runActions)</code>. The return type indicates whether the function successfully executed its code, and should a
    5 KB (781 words) - 07:06, 4 December 2010

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)