Difference between revisions of "Textures"
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− | Textures are objects within the [[Data Editor]] which are associted with texture files within a map/mod | + | Textures are objects within the [[Data Editor]] which are associted with texture files within a map/mod [[Archive]]. |
These objects serve as a reference within [[Actors#Events|actor events]] or the [[Trigger Module]]. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Assigning Unit Textures]]. | These objects serve as a reference within [[Actors#Events|actor events]] or the [[Trigger Module]]. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Assigning Unit Textures]]. | ||
+ | |||
+ | ==Feilds== | ||
+ | |||
+ | :File - The associated texture file selected from the mod/map [[archive]]. | ||
[[Category:StarCraft II]] | [[Category:StarCraft II]] | ||
[[Category:Data Editor]] | [[Category:Data Editor]] | ||
[[Category:Catalogs]] | [[Category:Catalogs]] |
Revision as of 22:49, 24 December 2012
Textures are objects within the Data Editor which are associted with texture files within a map/mod Archive.
These objects serve as a reference within actor events or the Trigger Module. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Assigning Unit Textures.
Feilds
- File - The associated texture file selected from the mod/map archive.