Difference between revisions of "Textures"
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(Redirected page to Terrain Types (Textures)) |
MarkOfCain (talk | contribs) |
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− | # | + | Textures are objects within the [[Data Editor]] which are associted with texture files within a map/mod's [[Archive]]. |
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+ | These objects serve as a reference within [[Actors#Events|actor events]] or the [[Trigger Module]]. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Assigning Unit Textures]]. | ||
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+ | [[Category:StarCraft II]] | ||
+ | [[Category:Data Editor]] | ||
+ | [[Category:Catalogs]] |
Revision as of 22:06, 24 December 2012
Textures are objects within the Data Editor which are associted with texture files within a map/mod's Archive.
These objects serve as a reference within actor events or the Trigger Module. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Assigning Unit Textures.