Visibility (CEffectDamage)

From HIVE
Revision as of 19:27, 30 November 2010 by Wangbot (talk | contribs) (added categories)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Visibility is a member field of CEffectDamage.

Documentation

Name
Visibility
Fully-Qualified Name
CEffectDamage.Visibility
Type
string
Description
Controls how the visibility of the damage source is modified with respect to the target when damage is dealt and the source is not already visible to the target.
  • Hidden: The damage source remains hidden from the target.
  • Snapshot: The location of the damage source is revealed to the target and a snapshot appears on the main UI, but the source still may not be targeted.
  • Visible: The damage source is fully revealed to the target and can be seen and targeted.