Difference between revisions of "Item classes"

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(Created page with "Item class is a trivial catalog object, as it contains no fields at all, except for it's name (and editor comments, but that aren't real fields). Item classes are used by [[...")
 
m (Added categories, minor grammatical improvements. Screenshots need adding.)
 
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Item class is a trivial [[catalog]] object, as it contains no fields at all, except for it's name (and editor comments, but that aren't real fields).
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Item classes are trivial [[catalog]] objects, as they contain no fields at all, except for their names (and editor comments, but those aren't real fields).
  
 
Item classes are used by [[Item containers|item containers]] and items, to simulate different inventory "slots" and limit placing items in them. Each item has '''exactly one''' class, while each container slot can be able to contain any number of different item classes.
 
Item classes are used by [[Item containers|item containers]] and items, to simulate different inventory "slots" and limit placing items in them. Each item has '''exactly one''' class, while each container slot can be able to contain any number of different item classes.
 
(For example, a ''hand'' slot could be set to allow ''sword'', ''axe'' and ''staff'' item classes.)
 
(For example, a ''hand'' slot could be set to allow ''sword'', ''axe'' and ''staff'' item classes.)
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[[Category:StarCraft II]][[Category:Reference]][[Category:Data Editor]][[Category:Catalogs]]

Latest revision as of 22:40, 9 May 2011

Item classes are trivial catalog objects, as they contain no fields at all, except for their names (and editor comments, but those aren't real fields).

Item classes are used by item containers and items, to simulate different inventory "slots" and limit placing items in them. Each item has exactly one class, while each container slot can be able to contain any number of different item classes. (For example, a hand slot could be set to allow sword, axe and staff item classes.)