Difference between revisions of "Textures"

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(Redirected page to Terrain Types (Textures))
 
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#REDIRECT [[Terrain Types (Textures)]]
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Textures are objects within the [[Data Editor]] which are associted with texture files within a map/mod's [[Archive]].
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These objects serve as a reference within [[Actors#Events|actor events]] or the [[Trigger Module]]. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Assigning Unit Textures]].
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[[Category:StarCraft II]]
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[[Category:Data Editor]]
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[[Category:Catalogs]]

Revision as of 22:06, 24 December 2012

Textures are objects within the Data Editor which are associted with texture files within a map/mod's Archive.

These objects serve as a reference within actor events or the Trigger Module. These textures objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Assigning Unit Textures.