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  • ...bag. (In the end, the unit has to have the inventory ability to manipulate items). ...ample of item container with background model. The name (Attack) is set in Inventory ability, not in the container.]]
    2 KB (250 words) - 17:51, 11 May 2011
  • ...hat will technique. Utilizing difficult devices for gathering of data, our inventory management group captures asset attributes professionally at the point of e
    3 KB (435 words) - 12:44, 1 May 2018
  • ...re [[catalog]] objects that can be equipped by units when paired with an [[Inventory]]. They can have very basic effects like adding armor to a unit, equipping *[[Effects|Effect]] or [[Ability]] - (optional) used for items with active effects
    2 KB (357 words) - 13:15, 9 May 2011
  • ...y allows the use of [[Item Containers]] in order for units to use or equip items. |contents=[[Creating an Inventory System]]}}
    680 bytes (110 words) - 06:40, 26 March 2013
  • ...w [[Effects]] to your unit. In this case, we'll keep it simple and make an inventory for a weapon and a piece of armor, and attach it to a Marine. In this section, we will only be using the Data Editor to create the inventory of our unit. Open up the Data Editor by going to "Modules > Data" ('''F7'''
    6 KB (1,122 words) - 06:34, 26 March 2013
  • ...ers]] and items, to simulate different inventory "slots" and limit placing items in them. Each item has '''exactly one''' class, while each container slot c
    621 bytes (94 words) - 22:40, 9 May 2011
  • ...ms like jewelry, memorabilia, heirloom etc. In the event these sentimental items get damaged, they cannot be replaced.<br><br>The last but not the least; it
    3 KB (450 words) - 11:18, 22 May 2018
  • ...ability, the trained units ([[items]]) will be placed in interact-target's inventory.
    1,011 bytes (159 words) - 09:03, 26 March 2013
  • ==[[Abilities/Inventory|Inventory]]== ...y allows the use of [[Item Containers]] in order for units to use or equip items.
    8 KB (1,273 words) - 09:25, 26 March 2013
  • ...icine cabinets with multiple shelves to store bottles, medicine, and other items that are easily accessible and within reach, right behind your bathroom mir
    3 KB (548 words) - 06:07, 7 May 2018
  • ...ct and trains an [[Items|item]] unit, the item is given in target unit's [[inventory]].)''
    1 KB (203 words) - 06:33, 26 March 2013
  • ...m this will be. This '''Item Class''' will ultimately coincide with your [[Inventory]]. Item Classes are basically customized item types that will be attached t Now we need to create our basic "Item." Under "Data Type:" select "Items." In the box on the left, right-click and select "Add Object" (Ctrl+=). Nam
    5 KB (837 words) - 18:48, 8 April 2012
  • ...important to do so to keep away from hiring a company that doesn't deliver items at your doorstep. Knowledgeable movers and packers offer on-time delivery o
    3 KB (571 words) - 15:11, 10 May 2018
  • ...ome people purchasing a designer luggage is like a life time buy. As these items are not effortlessly available in low price, thus you must first be sure th
    4 KB (650 words) - 14:44, 6 May 2018
  • ...em, but to get from one room to another doing this is what. This way, your inventory will be broken-down into rooms, should damage or burglary happen only to pa
    3 KB (462 words) - 05:50, 9 May 2018
  • ;[[Dialog Items]] ;[[Inventory]]
    12 KB (1,947 words) - 21:36, 4 September 2012
  • ...rea of the coverage program. You will need to make a summary of all of the items were damaged or removed and then your company will let you have the budget
    4 KB (722 words) - 03:23, 9 May 2018
  • ...know the degree of cover you should. If you get an old items for brand new items policy, then its things at their replacement worth, not at the worth they g
    3 KB (526 words) - 18:49, 10 May 2018
  • ...f a return than promoting them. It's also a way to quickly get rid of your inventory and in the hands of possible customers. The only downside is that you will
    3 KB (532 words) - 12:17, 7 May 2018
  • ...out of locations to place them all. The users can now fill their stock or inventory with bones, after which proceed to bury all of them together. Always use on
    6 KB (996 words) - 14:00, 16 May 2018

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