Difference between revisions of "Textures"
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− | # | + | Textures are objects within the [[Data Editor]] which are associated with texture files within a map/mod [[archive]]. |
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+ | These objects serve as a reference within [[Actors#Events|actor events]] or the [[Triggers|trigger module]]. Texture objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Custom Unit Textures]] for more information. | ||
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+ | ==Fields== | ||
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+ | :(Basic) Add Properties - Properties from a tileset that are added to the texture. | ||
+ | :(Basic) File - The associated texture file selected from the mod/map [[archive]]. | ||
+ | :(Basic) Prefix - The prefix for the name of the texture. This helps finding default textures when attempting to replace them. | ||
+ | :(Basic) Properties Removed - Properties from a tileset that are removed from the texture. | ||
+ | :(Basic) Set Properties - Current tileset for the texture. | ||
+ | :(Basic) Slot - The specific slot on the model that the texture will be used for. | ||
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+ | [[Category:StarCraft II]] | ||
+ | [[Category:Data Editor]] | ||
+ | [[Category:Catalogs]] |
Latest revision as of 18:32, 24 March 2013
Textures are objects within the Data Editor which are associated with texture files within a map/mod archive.
These objects serve as a reference within actor events or the trigger module. Texture objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Custom Unit Textures for more information.
Fields
- (Basic) Add Properties - Properties from a tileset that are added to the texture.
- (Basic) File - The associated texture file selected from the mod/map archive.
- (Basic) Prefix - The prefix for the name of the texture. This helps finding default textures when attempting to replace them.
- (Basic) Properties Removed - Properties from a tileset that are removed from the texture.
- (Basic) Set Properties - Current tileset for the texture.
- (Basic) Slot - The specific slot on the model that the texture will be used for.