Difference between revisions of "Textures"

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(Redirected page to Terrain Types (Textures))
 
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#REDIRECT [[Terrain Types (Textures)]]
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Textures are objects within the [[Data Editor]] which are associated with texture files within a map/mod [[archive]].
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These objects serve as a reference within [[Actors#Events|actor events]] or the [[Triggers|trigger module]]. Texture objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the [[Archive]]. See [[Custom Unit Textures]] for more information.
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==Fields==
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:(Basic) Add Properties - Properties from a tileset that are added to the texture.
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:(Basic) File - The associated texture file selected from the mod/map [[archive]].
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:(Basic) Prefix - The prefix for the name of the texture. This helps finding default textures when attempting to replace them.
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:(Basic) Properties Removed - Properties from a tileset that are removed from the texture.
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:(Basic) Set Properties - Current tileset for the texture.
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:(Basic) Slot - The specific slot on the model that the texture will be used for.
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[[Category:StarCraft II]]
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[[Category:Data Editor]]
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[[Category:Catalogs]]

Latest revision as of 18:32, 24 March 2013

Textures are objects within the Data Editor which are associated with texture files within a map/mod archive.

These objects serve as a reference within actor events or the trigger module. Texture objects cannot typically be assigned to a model by default. The files must instead be saved under a specific directory in the Archive. See Custom Unit Textures for more information.

Fields

(Basic) Add Properties - Properties from a tileset that are added to the texture.
(Basic) File - The associated texture file selected from the mod/map archive.
(Basic) Prefix - The prefix for the name of the texture. This helps finding default textures when attempting to replace them.
(Basic) Properties Removed - Properties from a tileset that are removed from the texture.
(Basic) Set Properties - Current tileset for the texture.
(Basic) Slot - The specific slot on the model that the texture will be used for.